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Professional JavaScript for Web Developers

You're reading from   Professional JavaScript for Web Developers Discover an easy-to-learn guide to upgrade your JavaScript skills

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Product type Paperback
Published in Nov 2019
Publisher Wiley
ISBN-13 9781119366447
Length 1144 pages
Edition 4th Edition
Languages
Tools
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Author (1):
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Matt Frisbie Matt Frisbie
Author Profile Icon Matt Frisbie
Matt Frisbie
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Table of Contents (37) Chapters Close

COVER FREE CHAPTER
FOREWORD
INTRODUCTION 1 What Is JavaScript? 2 JavaScript in HTML 3 Language Basics 4 Variables, Scope, and Memory 5 Basic Reference Types 6 Collection Reference Types 7 Iterators and Generators 8 Objects, Classes, and Object-Oriented Programming 9 Proxies and Reflect 10 Functions 11 Promises and Async Functions 12 The Browser Object Model 13 Client Detection 14 The Document Object Model 15 DOM Extensions 16 DOM Levels 2 and 3 17 Events 18 Animation and Graphics with Canvas 19 Scripting Forms 20 JavaScript APIs 21 Error Handling and Debugging 22 XML in JavaScript 23 JSON 24 Network Requests and Remote Resources 25 Client-Side Storage 26 Modules 27 Workers 28 Best Practices A ES2018 and ES2019 B Strict Mode C JavaScript Libraries and Frameworks D JavaScript Tools INDEX
END USER LICENSE AGREEMENT

18
Animation and Graphics with Canvas

WHAT'S IN THIS CHAPTER?

  • Using requestAnimationFrame
  • Understanding the <canvas> element
  • Drawing simple 2D graphics
  • 3D drawing with WebGL

Graphics and animation in the browser are an increasingly essential component of the modern web, but they are also extremely difficult to do well. Visually complicated features require performance tuning and hardware acceleration so that they don't slow down the browser. An increasingly robust suite of APIs and tools allows for development of such features.

Arguably, HTML5's most popular addition is the <canvas> element. This element designates an area of the page where graphics can be created, on the fly, using JavaScript. Originally proposed by Apple for use with its Dashboard widgets, <canvas> quickly was added into HTML5 and found a very fast adoption rate by browsers. All major browsers support <canvas> to some degree.

Similar to the other parts of the browser environment...

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