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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Using lights


If you want to make your 3D scene a little more interesting, you can add light, so your objects don't look flat. There are different kinds of lights available in Processing. We'll take a look at how you can use them in this recipe.

How to do it...

The first thing you need to do is import the OpenGL library and set up an OpenGL window with a resolution of 640 x 480 pixels. Before the setup() function, you need to declare two integers, lightMode and lightDirection, which will be used to switch between the different types of lighting. I've assigned these variables a value of 0 inside the setup() function.

lightMode = 0;
lightDirection = 0;

In the first block of code that goes inside the draw() function, we'll configure the different lights. The lightMode variable is used to switch between lights, and the lightDirection variable is used to set the direction when we are using directional lighting.

background( 0 );
  
switch ( lightMode ) {
  case 0:
    noLights();
    break;
  case 1...
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