Summary
In this chapter, you picked up essential techniques for using spline control to manage the PCG graph. You’ve learned how to configure your actor blueprint to construct building structures effectively using the PCG graph. This approach is particularly powerful when creating numerous building structures across the landscape, allowing you to adjust asset quantities from the viewport in real time as you build the city.
In the next chapter, we’ll explore how to create a PCG biome using custom PCG graphs that integrate seamlessly with textures specifically designed for landscapes in Unreal Engine 5!