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Procedural Content Generation for C++ Game Development

You're reading from   Procedural Content Generation for C++ Game Development Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785886713
Length 304 pages
Edition 1st Edition
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Author (1):
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Dale Green Dale Green
Author Profile Icon Dale Green
Dale Green
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Table of Contents (13) Chapters Close

Preface 1. An Introduction to Procedural Generation FREE CHAPTER 2. Project Setup and Breakdown 3. Using RNG with C++ Data Types 4. Procedurally Populating Game Environments 5. Creating Unique and Randomized Game Objects 6. Procedurally Generating Art 7. Procedurally Modifying Audio 8. Procedural Behavior and Mechanics 9. Procedural Dungeon Generation 10. Component-Based Architecture 11. Epilogue Index

Simple and Fast Multimedia Library (SFML)

Whilst you will have experience with C++, you may not have any prior experience with SFML. That's fine, the book doesn't assume any, so now let's take a brief tour through it

Defining SFML

SFML, short for Simple and Fast Multimedia Library, is a software development library that provides easy access to multiple system components. It's written in C++ and is split into the following succinct modules:

  • System
  • Windows
  • Graphics
  • Audio
  • Network

With this architecture you can easily pick and choose how you want to use SFML, ranging from a simple window manager to use OpenGL, to a complete multimedia library that is capable of making full video games and multimedia software.

Why we'll be using SFML

SFML is both free, open-source, and has a vibrant community. With active forums and a selection of great tutorials on the official site, there are plenty of resources available for those who wish to learn. Another compelling reason to use SFML is...

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