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Practical Hardware Pentesting
Practical Hardware Pentesting

Practical Hardware Pentesting: A guide to attacking embedded systems and protecting them against the most common hardware attacks

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Practical Hardware Pentesting

Chapter 1: Setting Up Your Pentesting Lab and Ensuring Lab Safety

Embedded systems, in the broadest definition of the term, are all around us in our everyday lives (examples being our phones, our routers, our watches, our microwaves, and more). They all have a small computer inside them and take care of very critical aspects of our lives, and also collect and protect data that is very critical to us. Sadly, the embedded system industry is lagging behind the usual computing industry in terms of security. In the last 10 years, we have seen examples of how this lack of security in these kinds of systems can lead to very tangible impacts on the real world (for example, the Mirai botnet; the Stuxnet virus; a wave of attacks against routers; some countries stealing other countries' drones by spoofing the Global Positioning System (GPS); and so on). This is why it is very important to train more and more people on how to find problems in these kinds of systems, not only because the problems are already here but also because there will be more and more such systems, and their ever-growing number will manage more and more crucial aspects of our lives (think about autonomous vehicles; drone delivery; robots to assist the elderly; and so on).

Helping you start with assessing the security of these kinds of systems is the first goal of this book. The second goal of this book is that you have fun while you learn because testing these kinds of systems is going to be interesting, and I take great pleasure in making the learning process enjoyable for you. You may ask yourself: How is it going to be fun for me? For me, it is because you are messing with the most trusted part of the system: the hardware. Not only you are messing with the most fundamental elements of the system, but you also are in direct contact with it; you will be soldering, drilling, scrapping, and touching the system to pop a shell! You will not only code to compromise your target system, but (hopefully rarely) the blood, sweat, and tears will not be figurative!

In this chapter, you will learn how to set up your lab, from a simple, low investment suitable for learning at home up to a professional testing environment. This chapter will get you up to speed on how to invest your money efficiently to achieve results and, most importantly, how not to kill yourself on the job.

The following topics will be covered in this chapter:

  • The basic things you will need to get started
  • The different types of (common) tools available for your labs, what to get, and at which point
  • The approach to acquiring test equipment, and the difference between a company and a home lab
  • Basic items you will want in a lab, what they are, what are their uses, and the approach to setting up a lab
  • Examples of ramping up your lab: basic, medium, and professional labs

Prerequisites – the basics you will need

Before going into the things you will need to buy, let's have a look at the basics you will need to go through our joint exploration of an unknown system (a Furby), and start working on your own systems.

Languages

To be able to script activities and interact automatically with most systems, you will need to be familiar with at least one high-level programming or scripting language (I will use Python for the examples in this book, but any other scripting language such as Perl, Bash, PowerShell, and more will also work) and one low-level programming language to write your own firmware and customize the examples. I will also use C (on the attack platform) since it is the most popular programming language for embedded systems, but any language that has a compiler for your target system will work.

Hardware-related skills

You will need to learn actual, manual skills that are not purely knowledge-based; the main obstacles people fear when starting hardware hacking are soldering and electronics. For both of these skills, you can approach them in a knowledge-based way: learn about Ohm's law; the physics of semiconductors; what is an eutectic mixture and temperature; and all of the theoretical background. To be honest, I would not recommend approaching the skills like that. Of course, you will need the knowledge down the road, but don't start with this. Solder things; make light-emitting diodes (LEDs) blink; learn how to use transistors as switches. In short: do things, accept failure, and learn from it; burning a transistor will cost you a few cents but you will not repeat your error; burning your fingers will hurt but this will heal in a few days (there are safety instructions in the book—read them very carefully). You have far more chances to disgust yourself by learning a lot of laws and formulas while never using them than by having a problem, finding the correct formula, and solving your problem with it!

System configuration

Having a nice desktop computer will really improve your experience in the lab. Even if, in today's world, people tend to use laptops more and more, this can prove to be a challenge when you are attacking hardware. A laptop will not block you from attacking, but a desktop will definitely prove easier. A laptop's main challenge will be the very limited physical interfaces available on it (still, you can work with it).

You don't need a powerful computer to start with (I use a 7-year-old i7: nothing fancy), but really pay attention to the interfaces. It is very common for me to use 5-6 Universal Serial Bus (USB) ports when I am attacking hardware; for example, when operating on any embedded system, I typically have attached the following to my computer (not even counting my convenience peripherals such as keyboard, mouse, headset, having a dual-screen setup, and so on):

  • USB:

    - A bus pirate

    - An OpenBench logic analyzer

    - One or two USB to Universal Asynchronous Receiver/Transmitter (UART) bridges

    - A microcontroller unit (MCU) board

    - A function generator

    - My programmable power supply

  • Ethernet:

    - My internet connection

    - My oscilloscope

Good luck doing that with a laptop without using an external USB hub, especially when these hubs can interfere with the functionality of some peripherals (for example, the USB-UART bridges I use tend to become unstable if used over a USB hub—using a good-quality powered USB hub can help).

One of the main contention points is the operating system. I use Linux, but using a Windows-based machine (especially if you use the Windows Subsystem for Linux (WSL) for anything but access hardware peripherals) will not really limit you in the end. (I will base the examples in this book on Linux. If you don't want to install a machine with Linux, just run a virtual machine (VM) but be aware that some of the most popular and free virtualization software does not really support USB passthrough very well.)

Setting up a general lab

The setup of the lab itself is very important and will be quite determinant in terms of your ease of use and comfort in the lab. You will spend a lot of hours thinking and hacking in there, thus the room and its furniture will be quite important to your comfort. You will need to consider the following factors:

  • Your chair: Invest in a good wheeled desk chair with easily movable arm support and good back and lumbar support. The racecar seat-looking chairs targeted at gamers can be a good type to look into, but really pay attention to the armrests and a system that allows you to move them away and set them to the desired height easily. More often than not, they will annoy you when using your soldering iron, but you will want them to support your arms when typing, for example.
  • Your work table: Three factors are critical—the height of the table (so you don't kill your back when operating close to a printed circuit board (PCB), for example) and its surface. For the surface, I like clear colors (to be able to easily see a component that slipped, for example) with a slightly textured surface (so the components don't skid too far too easily). Also, the larger your work surface, the better it is to spread the inevitable clutter.
  • Shelving: You will want to have shelving on top of your work table in order to be able to have your instruments on top of your work area without them eating up the space available. I like to have the shelving approximately 50 cm higher than the surface of my work table in order to be able to easily manipulate the interface of the instruments and put back probes without having to stand up from my chair nor having to kill my neck when I look at waveforms or a specific knob or button.
  • Light: Good and powerful lighting of your work area is crucial; not only you will be manipulating a variety of very small things (components, cables, connectors, and others), but it becomes even more important when operating under magnification (for example, for soldering).
  • Anti-static measures: An anti-static mat is really practical to protect sensitive devices against electrostatic discharge. They come with a bracelet that ensures any electrostatic charge you may have built up is dissipated. It is also important to avoid flooring that will make you build up such charges (such as carpets).

Safety

There are inherent risks linked with opening and interacting with live systems. Please read these carefully—safety first!

Please follow these safety tips at all times:

  1. If there is a risk of electric shock, never ever do your tests alone and be sure to brief the person who is with you on how to quickly kill the power and react. Have emergency services' number preeminently displayed; a fire extinguisher that can be used on live electricity; first aid training; and so on.
  2. Whenever your fingers or instruments go near a system, ensure it is either disconnected from the mains (that is, wall plug electricity—110/220V (where V stands for volts)) or that you are physically isolated from the mains part of the board (for example, use silicon mats to isolate the dangerous part of the power section).
  3. If a system is mains-powered, always, always use an insulation transformer.
  4. Wear adequate clothing, remove jewelry and, if you are sporting long hair, always tie this up (which will prevent it from getting in the way).
  5. If the system sports any kind of battery, insulate the battery rails appropriately (with electrically insulating sticky tape, for example). Some battery types are dangerous and can catch fire or explode if shorted. I really advise you to have a look at videos of shorted lithium-polymer batteries: you don't want this kind of catastrophic failure happening in your home, lab, or office.
  6. You will work with sharp and hot tools and objects, so having a first aid kit available is always a good idea.
  7. There is a debate about what is dangerous: voltage or current. Actually: energy kills, so both voltage and current can be dangerous. For example, you may have already survived a > 10 kilovolt (kV) electric shock from electrostatic discharge (the sparks you can feel when removing a pullover, for example), but 2,000 A at 1 V will char you to death, and people regularly get killed by mains power. The gist is, whether amps or voltage are present, treat it as dangerous.
  8. Soldering equipment is very hot and will set things on fire if you are not cautious; always have a smoke detector in your lab, along with a fire extinguisher. Use the holder your soldering iron comes with (or buy one); they are usually shrouded to avoid contact with random objects.

Safety is of the utmost importance—there is no need for all the fancy test equipment we will now go through if there is no one to operate it.

Approach to buying test equipment

These are my personal opinions and views. Especially regarding measurement equipment and tools, you will find a lot of heated argument about the different brands, models, and tools. Engineers tend to be reasonable but they are human beings, and there will be fanboys. You will find on different forums people with their opinions and the deeply rooted belief that what is working best for them is the best for anyone. The golden rule is the following:

  • Get information upfront
  • Make up your mind
  • Be reasonable
  • Get what works best for you

Home lab versus company lab

Some very important distinctions have to be made between your own personal laboratory equipment and what you use in a company laboratory. Not only will the money for the home lab come from your own pocket, but some options (such as renting) may not be realistic for a home lab. Additionally, a company lab is subject to the safety rules of a work environment. You should meet with your company's occupational safety manager in order to comply with the adequate regulations regarding the storage of hazardous or corrosive chemicals, ventilation/air extraction, handling of possible fire hazards, and so on (as a side note, this is a very practical and reasonable way to get out of this noisy open space).

Hacked equipment and Chinese copies

In a home lab, one of the best reminders of why you are doing the assessment is the fact that some instrument companies are suspected by the community of actually producing hackable instruments in order to boost their sales. And their instruments get hacked. This is a reminder that there is a very real community (and not a fabled hacker hidden in their parents' cellar) that is going after electronic devices in order to get the most out of them, unlocking features that are normally paid for, and potentially costing money to the company that produces the instruments. From a hobbyist point of view, it may be not really legal, but it is a common practice for hobbyists to maximize their investment by modifying or hacking existing instruments.

Since legality and repeatability are key in a company laboratory, I would advise against hacking instruments in this context. If the current laboratory setup of your company is not enabling a test to take place, your company should have a budget to buy (or rent) the adequate instruments or be able to offset the cost to a client.

The same goes for Chinese copies of programmers and logic analyzers—you may not care about it in a private setting, but in a professional setting the lower quality can actually turn back to bite you. The gist is, as long as you are doing this as a hobby, the decision to hack your instruments is on you, but if you are doing this professionally, buy the real thing and get reimbursed, or bill your client.

Approaching instrument selection

Measurement instruments are like cars; it's all a question of balance.... You can find the following:

  • The Italian sports car type—the luxury thing that will be able to do everything (short of cooking for you), which costs an insane amount of money and actually very few people can get the most out of. It may not be worth it in an assessment context unless you have a really specific need. If it is the case, it may be smarter to just rent the instrument. Brands that I classify in this category: Teledyne-LeCroy, Rohde & Schwartz, and high-end Keysight (formerly Agilent).
  • The good-quality German car that is doing everything quite well. It may be a good investment if you are actually doing this a lot and need a reliable, solid instrument that will get you far for a long time. Brands that I classify in this category: mid-range Keysight, Tektronix, Yokogawa, and very high-end Siglent or Rigol.
  • Le French car type—it's going to be doing almost the same thing that the German car does, for a fraction of the price, with a lot less style, and maybe for a shorter time. Brands that I classify in this category: mid-range Siglent or Rigol.
  • The no-frills, cheap Japanese car—it's going to be efficient and cheap, get you from point A to point B, but you're not going to get a lot out of it on the speedway. Brands that I classify in this category: low-range Siglent or Rigol.
  • The "el cheapo" Chinese car. It is cheap; it's a box with an engine and a driving wheel, but not much more. Also, don't have a crash in it: its safety is not so well engineered. Brands that I classify in this category: OWON.

And just as with a car, you can find very interesting second-hand deals! Don't underestimate second-hand instruments—a lot of renting companies sell their used equipment second-hand, and you can score pretty sweet deals like that. (My first oscilloscope was a second-hand 100 MHz-bandwidth Phillips, which I scored on eBay and used for 3 years without a problem.)

What to buy, what it does, and when to buy it

Here is a table of the main types of different instruments, what they are used for, and how much they are needed (0 being the highest priority):

DMM

The DMM is your principal tool—you will be using it all the time. I really mean all... the... time....This is probably the piece of equipment you will find the most fanboy discussion around, and they can scale from a few USDs for handheld Chinese super low-end to a few thousand for a brand name, high-quality, precision-bench DMM. My first recommendation is: get two—a good workhorse from a good brand (no need to go to the super-expensive Fluke ones for your first one) for which you can make a reasonable investment, and an "expendable," low-precision one (in the 20-30 USD range). The reason behind having two DMMs is that you may have to measure voltage and current at the same time but this is not very often, so investing in two good ones isn't worth it.

DMM basics

Your DMM will come with a manual. Read it. Even if you have used a multimeter before, you have to know the basic characteristics of the tool you will be using.

If you have never used a multimeter, it should come with at least these functions:

  • Voltage measure: This will measure the voltage difference between the two test leads. If your DMM doesn't have an auto-range function (like most entry-level meters), you will have to set the measuring range and set it to direct or alternating voltage.
  • Current measure: This will measure the current (the amount of electricity) passing through the leads. Again, pay attention to the range. Most of the time, you will have to change the connector one of the leads is plugged into (from V to A; sometimes there is even a mA connector for lower ranges).
  • Resistance measure: This will measure the resistance between leads by creating a known voltage between the leads and measuring the current that the resistance lets go through. Again, pay attention to the range. The resistance is inferred by using Ohm's law:

    Voltage (in volts: V) = Resistance (in Ohms: Ω) x Current (in amperes: A).

  • Continuity test: When the test leads are connected with a negligible resistance, the multimeter will beep.

    Tip

    Never use the continuity measurement or resistance measurement modes on a live circuit—not only can the reading be false but you can also damage your DMM!

Getting your workhorse

You will be able to find a curated list of DMMs with their characteristics and comparison on the EEVblog forum. (I also warmly encourage you to watch the videos from EEVblog—Dave Jones' style isn't for everybody, but I personally like it a lot and his videos are always very educative.)

The list can be found here: .

I really don't recommend going for a very cheap Chinese DMM, nor can I point you toward an exact model since it may not be valid in a few months.

The elements to pay attention to when selecting a DMM (in order of priority) are the following:

  • The DMM really should be of a safety rating compatible with what you are measuring (at least CAT III, as you will be measuring main voltages at some point) and the probes should be really sharp. In a worst-case scenario, you can always buy replacement probes.
  • Bandwidth, precision (the number of displayed digits), and the count numbers should be as high as your budget allows.
  • The speed of the continuity test (try to find review videos)—you want it to be as fast as possible.
  • The available ranges—you really want as wide a range of measurement as possible, both of alternating current (AC) and direct current (DC) (it should range from millivolts to at least 1,000 volts; from a few ohms to a few dozens of megaohms; and from a few microamps to 10 or 20 amps for current).
  • The input impedance (that is, the capability of the meter to read the voltage from a circuit without disturbing the circuit)—you want at the very least 10 megaohms (the higher the better).
  • A serviceable fuse that you can replace easily.
  • Good back-lighting to help with screen visibility when you are working late.

Soldering tools

Get a good temperature-controlled soldering iron with widely available replacement tips. Again, it is desirable to have a good workhorse and a lower-quality secondary iron (you will very rapidly be confronted with the necessity to rework surface mount parts; it is often tricky with a single iron and very often results in damaged PCB pads). The temperature control is very important since you will be confronted with leaded and unleaded solder, which have a different melting temperature; different-sized components with their own thermal mass (that is, how much heat does the component source from your iron before getting hot); and so on (get both irons with temperature control; the secondary doesn't need to be as precise as the main one). Some additional supplies are also extremely useful, as listed here:

  • Liquid and tacky flux: This allows the melted solder to flow much more easily on the leads and pads. You will be constantly removing and re-soldering parts from PCBs, and flux will be helping you tremendously, especially for surface-mounted device (SMD) parts.
  • Soldering wick: This is an invaluable tool to remove excess solder and clean PCB pads before soldering back a part.
  • Fluxed, leaded solder: Get two different thicknesses, one in the 0.5 mm range and the other one as thin as you can get for SMD rework. You will find leaded solder a lot easier to work with as it melts at lower temperatures, flows better, is much easier to wick out, and allows you to drown unleaded solder on multi-leaded chips to remove them. Since unleaded solder has a lower melting temperature, it is tricky to keep multiple leads in a nice melted blob of solder on all leads to remove it. Alloying the unleaded solder with additional leaded solder will help you a lot with this.
  • A third hand: Yes—this tool's name sounds strange but it is a common tool. It is a heavy-based tool with two (or more) springy pincers that will hold components in place while you are soldering. To get how it is helpful, just imagine yourself soldering, with a soldering iron in one hand and the solder wire in the other. How would you hold parts or wires in place? These are really small, very light things that can move under the smallest shock and tend to do this at the worst moment possible.
  • Tips: When you select your iron, try to find one for which the tips are reasonably cheap for different shapes; you will find the default conical tip that most irons come with to be actually impractical compared to a truncated cone.
  • Tweezers: A soldering iron will get too hot for your grubby little fingers very fast. Having a nice set of cheap tweezers with different tip shapes will be very helpful to hold and manipulate small components.
  • Side cutters: Flush side cutters are very useful to cut component leads very close to the PCB.
  • A PCB holder: This will allow you to hold firmly a PCB (and orient it easily) while you work on it.

Logic analyzer

Here, there are two distinct ways, either open source software-based (sigrok) or proprietary ones (there are plenty, but Saleae is well known as being easy to use). Saleae hardware is, in my opinion, a little bit expensive for the punch they pack but it is balanced by very good software. It is possible to find Chinese copies of some of their (either older or smaller) models, but I would refer to the excerpt on knock-offs at the beginning of the chapter. Sigrok is compatible with a very wide list of hardware (you can find it here: ). I personally use both: an OpenBench Logic Sniffer (by dangerous prototypes) with sigrok at home, and Saleae at work.

Here is what to look for in a logic analyzer:

  • Sample speed: This is the speed at which the analyzer samples the signal and determines the maximum speed of signal you can read accurately. The Nyquist criterion tells us that to read a signal accurately, you have to sample it at least at twice the speed of the signal.
  • The number of inputs: The higher the better, but you can cover a very large percentage of buses with the basic 8-channel analyzers.
  • The input protection: You may plug a probe on the wrong thing; you may accidentally burn a test system when fiddling with wires; your soldering iron may be badly grounded; and more.... There are a thousand things that can kill your analyzer; either have spares or good protection.
  • The input impedance: Similar to the DMMs—at the very least, 10 megaohms.

Bus pirate

Easy—there is only one. There is a debate about which version to use (v4 can be buggy sometimes, so go for v3). The bus pirate is a tool that will allow you to interact and play with the most common protocols used to talk with chips.

MCU platform

The MCU platform will be the most controversial piece on the forums and on the internet in general.

I strongly recommend getting familiar with a vendor platform in the Advanced RISC Machine (ARM) family because of these factors:

  1. The ARM architecture will be a very common target.
  2. It is widely supported in term of compilers and debuggers with open source toolchains (GCC, OpenOCD, GDB, and so on).
  3. Development boards are very cheap, plentiful, easy to find, and quite complete.
  4. You can find screaming fast platforms for quite a cheap price.
  5. Packages with a large number of very fast I/O are very common.
  6. The necessary passive components to support the MCU can be quite low.

I am very partial to the STM32 family from STMicroelectronics. It may have its quirks, but the development boards are incredibly cheap. Some quite capable MCUs can be found mounted on cheap Chinese boards, in the 4 USD range (delivered) on popular websites (eBay, AliExpress, and so on) offering a ton of I/Os and quite decent hardware peripheral. A few bucks more will get you an official board, which includes a programmer (that can be used to program the cheap ones quite easily). This is my personal opinion and mainly comes from the fact that these cheap development boards were among the first ones I had access to and, hence, I learned to use the quirks and features of the family quite well.

Plenty of other vendors (Texas Instruments, Cypress, NXP, and so on) offer quite comparable boards in the same price range. My main advice would be: choose a vendor and a family, get well acquainted to it, and stick with it. The chances are that you'll be able to select the family member with the speed and peripheral set that will fit your needs best when you have a specific requirement set.

JTAG adapter

JTAG, to start with, is an interface that was designed to test the soldering of integrated circuits. It was designed as a shift register that was able to activate all the leads of a CPU in order to be able to test the electrical connections. The basic design of JTAG was conceived to allow for the daisy-chaining of chips in order to have a single chain that could be leveraged to test a board. It was later enriched with CPU-specific features (that are not well standardized) in order to allow for in-circuit debugging and programming. It can be very useful for your own developments or to get access to the internal states of a chip if it is not disabled in production.

JTAG is based on a (minimum) four-wire bus (data in, data out, test, and clock). This bus is piloting a state machine in each target chip. (JTAG will be covered in more depth in Chapter 10, Accessing the Debug Interfaces.)

Oscilloscope

An oscilloscope will be a very useful tool for exploring signals and probing different lines. Basically, an oscilloscope will allow you to visualize a voltage in function of time. To get a good grip on the basic operation of an oscilloscope, please refer to Tektronix's guide XYZs of Oscilloscopes and read your oscilloscope manual from front to back.

Selecting your oscilloscope is almost easy—the baseline is that you want to get the most bandwidth and the most memory size for your budget. The question of whether to select a two-channel or a four-channel oscilloscope is very common. As usual, it boils down to a tradeoff. If you can get a four-channel with a bandwidth of 100 MHz or more within your budget, get it. A four-channel oscilloscope is very useful if you are exploring systems where more analog electronics are used and where you want to correlate an event's occurrence relative to another event.

Before taking your decision, it is really important that you watch test videos and, if possible, teardowns to compare the usability of your different candidates and the possibilities of repairing them in the case of problems. Do not underestimate repairability, I broke the screen of a 500 USD scope and I was really happy to be able to fix it with a 30 USD Chinese screen.

The bandwidth

The bandwidth of an oscilloscope is actually not equal to the maximal speed you will be able to measure. It is what is called a -3 decibel (dB) bandwidth. A -3 dB bandwidth is the frequency at which the instrument will measure a signal at half of its actual power.

This means that a 100 MHz-bandwidth oscilloscope will measure a 100 MHz, 1 V peak-to-peak p sine wave as a 0.7 V peak-to-peak signal!

To accurately read a sine wave (that is, at its actual voltage level), you will need at least three times the bandwidth of the signal.

Bandwidth is the characteristic of an oscilloscope with the most impact on the buying price. Take what the maximal and usual frequencies that you need to measure will be and make your decision accordingly.

Regarding the number of channels, it is very simple: the more channels you have, the better it is. Take into account in your decision that, most of the time, you will need one or two channels; measuring three and more signals is not something you will need every day, but you will be happy to have it when you need it.

The probes

There are two main types of probes: active and passive. To make it simple, you can only use passive probes under 350MHz (for higher speed, you will need active probes). Passive probes are quite cheap and come with a manual switch between different "damping ratios" that can be taken into account in the oscilloscope's interface. The probes are really important, same as the DMMs; you will want very sharp probes with a wire grabber. Good-quality probes are quite common with oscilloscopes. Don't forget to compensate your probes—the procedure should be described in your scope's manual.

Display

Most modern oscilloscopes come with additional display functions, such as Fast Fourier Transform (FFT), which allows you to see the signal in the frequency domain instead of the usual time domain); XY display (which allows you to see the signal on a channel in function of another channel); and X/Sin(X) (read Chris Rehorn's excellent paper Sin(x)/x Interpolation: An Important Aspect of Proper Oscilloscope Measurements and about the Nyquist-Shannon Signal sampling theorem).

Interfaces

It is very common to find network (Ethernet) remote commands and display; Video Graphics Array (VGA) output; USB storage of measured waveforms. This can be very useful to display waveforms on your computer or extract the samples from a measurement for later processing.

References

Just as with DMM, a list is maintained on the EEVblog forum: .

Hot air gun

A hot air gun shoots hot air at a controllable temperature and flow rate. This is very practical to solder or unsolder surface-mounted components. Some accessories and consumables are inseparable companions to an hot air gun: solder paste (to tin your pads, this can be deposed pad by pad with a toothpick) and Kapton tape (this is a type of heat-resistant sticky tape that can be used to protect components next to the one you are soldering or desoldering). I would recommend using leaded solder paste but this can be tricky to get in Europe or the US. The use of a hot air gun requires practice to be efficient and I would recommend watching technique videos and train on junk/broken boards before going at it on an important PCB.

Here are the things that you have to look for in pretty much all of the hot air stations you will find:

  • Regulated temperature
  • Regulated airflow
  • Replaceable air gun head (to be able to have thin or wide flows; it can also be interesting to replace the head with a square one for bigger quad-flat packages (QFPs) or quad-flat no-leads packages (QFNs).

FPGA platform

FPGAs are really practical for fast logic processing. Their main downside is that most of them require a proprietary programming and synthesis (the FPGA lingo for compilation). At the time of writing of this book, only the Lattice iCE40 had an open source development tool chain available (and support for the Xilinx 7 series is supposed to be coming up soon). Most of the proprietary environments are quite expensive if you want to cover most of the chips of the vendor, but some development kits come with a development environment limited to the chip that is on the board. I personally use an Artix-7 Arty board that I was trained on by Toothless Consulting's Dmitry Nedospasov, and I am very happy with it.

Vendor

A few vendors share most of the FPGA market: Xilinx; Intel (who acquired Altera); Lattice; and Microsemi (who acquired Actel). As for MCUs, most of them are almost equivalent (short of their development environments); depending on the time you are buying, just take the best development board you can find and stick to the vendor.

Language

A very common question is the language to develop with, being Verilog or VHDL. Verilog tends to be more common in the US, while VHDL is more common in Europe. The most important part is that both languages are equivalent; you can achieve exactly the same results and it is more a matter of taste. From my point of view, I tend to find VHDL is a bit more descriptive but as a downside, it requires more boilerplate code. I personally prefer Verilog since it is terser and easier to find examples for.

Lab power supply

Your lab power supply will allow you to power up your circuits and your target system. Some very practical features you really want on your supply are listed here:

  • Current limitation: This will allow you to prevent things from burning when you are messing with the circuitry. I usually measure the current consumption of the circuit in a normal context (over an hour, for example) and set the current limit 5-10% higher than the measured consumption.
  • Current measurement: This will allow you to detect some more power-consuming behaviors in the target system, such as radiofrequency (RF) emission.
  • Multiple (at least two) variable outputs: This will allow you to run some part of your target system at a voltage less than what they are intended to run at, or at a current limited to less than what they need, potentially triggering some interesting errors.
  • The ability to chain outputs in case you need some higher voltage than usual.

Programmable power supplies aren't needed to start, but they can come in handy later when you need to program some behavior in function of time or other behaviors on your target system. They are usually more expensive than the simple ones but can come in handy.

Small tools and equipment

You will need a lot of different small tools in your lab. I personally use multiple mugs and boxes to keep them ready near my work area. Some examples are listed here:

  • Tweezers: There are different point shapes and quality. You will have a very frequent use for sharp pointy ones for very small SMD components (0201, for example) and rounded, slightly larger ones for more common packages (0805, for example). The lowest-quality ones tend to bend quite easily, and I find that investing in medium-quality tweezers can be advantageous. You can find these for quite cheap on bidding sites such as eBay.
  • Scalpels: I tend to use n°4 medical scalpel handles with detachable blades. They replace very advantageously the usual X-ACTO knives (even if the blades are a little less sturdy) since the blades are very cheap in packs of 100 and are available in a lot of different shapes.

    I keep a stock of the following blades:

    - n°26: for general cutting work and scrapping traces

    - n°23: for cutting work that needs some force and cutting plastic

    - n°19: for scrapping traces

  • Screwdrivers: You will need a set of long- and thin-precision screwdrivers with multiple heads (at least flat, pozidriv, torx, and hex) in multiple sizes. The best approach here is to buy a set of screwdrivers with multiple heads and sizes. I would also advise that, when you have to buy a set of security bits, you buy one with the following: security hex, security torx, tri-wings, tri-groove, pig noses, and clutch A and G.

    Some vendor-specific and even customer-specific screw/screwdriver couples exist, but this can usually be defeated with a bi-component epoxy compound or, in extreme cases, with a bit of aluminum casting or computer numerical control (CNC) machining.

  • Clamps: The type of clamps you will be most interested in are called Kelly forceps. This type is used to keep things together with a bit of force, like holding boards together while soldering or holding wires in place while glue is curing.
  • Pliers: You will very often use cutting pliers and long-necked ones to cut leads, remove connectors, and for a variety of different tasks. Again, buying decent-quality pliers will ensure they can survive small amounts of abuse that is very common in regular usage. I would advise investing in a good-quality wire stripper plier (of the simplest, flat kind that looks like a pair of pliers with multiple teeth sizes for the different wire sizes). I find that self-stripping tools tend to rip and break the cables that usually come with embedded systems far too easily.
  • Breadboard: A breadboard is a tool where you can plug multiple wires and through-hole components temporarily. This is very useful to make small temporary circuits to power components and to have some glue logic, level shifting, modulation, and so on. You can easily start with cheap breadboards from bidding sites but they degrade quite quickly. Better quality brands such as 3M degrade less quickly, are a bit expensive, but hold better value over time.

    Breadboarded circuits tend to be very fragile due to the way the components are mounted. Due to stray capacitance, I would not advise using breadboards with frequencies over 5 MHz. The indispensable companions to the breadboard are jumper wires (a length of wire with male or female connectors crimped at the end). Just find cheap lots of male-male, female-female, and female-male on bidding sites and buy some. I consider these consumables since I regularly cut them for ease of connection to a breadboard.

  • Perfboard/Stripboard: These plates of PCB have either copper dots or strips you can cut and solder together in order to create circuits. They are more solid than breadboards and behave a bit better at higher frequencies.
  • Magnification: As a first step, I recommend buying a few magnifying glasses that you can mount on your third hand (if it doesn't come with one already). At a later stage, and especially if you are working with very small components (0201 SMD or a lot of very fine-pitch MCUs, for example), a stereo microscope is very useful to see what you are actually soldering and keep a sense of depth to position your iron accurately.

Renting versus buying

It is quite common for companies to rent their test equipment long-term. It may or may not be interesting depending on your volume of use for a certain type of equipment. For example, you may need a specialized piece of equipment (such as a high-end software-defined radio (SDR); a vector network analyzer; a very very fast oscilloscope) for a specific engagement but you will very rarely use it in your normal work; then, it may be very practical and economically right to rent the piece instead of buying it. In a professional context, my approach for it is the following:

  • If it is less than 2,000€, just buy it—renting will not be worth the hassle
  • If I know I will not use it again in the next 6 months or if it is over 10,000€, rent it.
  • The scope in the middle is then just a matter of calculation, as follows:

    - (daily rent cost) x (number of days foreseen in the following year) < 50% price: rent it.

    - else, buy it.

Additionally, renting a piece of equipment before buying it will allow you to evaluate its interface and its performance across the spectrum of your different usages. Now that we have seen the different instruments we need to interact with components, let's have a look at those.

The component pantry

You will need a component pantry—by that, I mean that you will need at least an assortment of common resistors, capacitors, transistors, and voltage regulators always at hand. More often than not, you will find yourself in need of a jellybean component and will actually gain a lot of time by just having it available.

The pantry itself

Buy some of those drawer cabinets commonly sold to people that are making jewelry or doing any other hobby involving a lot of small pieces. Buy enough of them so that you can sort easily the (quite large) number of parts you will end up storing. Start by buying two to three of them; that will cover you for a few years. They are not really expensive and are really worth it.

I would advise labeling the drawers as quickly as possible and finding an organization system that suits you. For example, I have a column for through-hole resistors; another for surface mount; some drawers for capacitors; some for coils; and a column dedicated to silicon (diodes, transistors, voltage regulators, electrically erasable programmable read-only memory (EEPROM) , and others)

I also have a lot of custom shelves made out of cheap medium-density fiberboard (MDF) planks and brackets just screwed in the wall. There, I keep labeled boxes with development kits, instruments, a lot of electronic waste for cannibalization, instruments I rarely use, and others.

The stock

To start, I would advise keeping the following in stock:

  • A collection of common resistors (buy some cheap E12 resistor kit on eBay) in through-hole (THT) and surface mount (SMT— a lot in 0805 and a few in 0402).
  • A (small) collection of chemical and ceramic capacitor in common values (a few in the picofarad range: 0.1µ, 10µ, 47µ mainly, and a few big ones for power decoupling). For the packages, same thing as the resistors: a mix of through-hole and surface mount.
  • A few power (1N4004) and signal (1N4118) diodes. A few Zener diodes for common voltage levels won't hurt (5, 3.3, 2.5, 1.8, 1.2). Zener diodes are designed to let current flow at a given voltage level, allowing you to protect circuitry against voltage spikes or to use them as a crude voltage conversion.
  • At least a dozen fixed voltage regulators for the common voltages (5, 3.3, 2.5, 1.8, 1.2) and a few beefy adjustable ones (LM317 in a TO-220 package is very, very useful).
  • Some standard transistors (both Field Effect Transistors (FETs) and Bipolar Junction Transistors (BJT), again in a mix).
  • A few salvaged power supplies that can provide you with 24, 12, and 5 V (the powerful USB chargers that come with modern phones will give out a nice stable 5 V with decent amperage, are plentiful). Power supplies are very common e-waste and you can usually score a dozen for a small bill in any flea market... keeping them useful and out of the waste pile is both good for your wallet and the planet.

To keep my stock filled and enrich it, my strategy is to always order 10-15% more than I need in projects, just to cover the usage and not to have to follow individual component use (1 minute of your time is worth more money that the few fractions of cent a resistor costs).

Now, you should really play around with the components in your stock, learn about them, and make a few classical circuits to learn how they work and what they are actually doing, since keeping things you don't know how to use just for the sake of hoarding wouldn't make much sense, would it?

Now that we have looked at our instruments and components, let's have a look at a possible evolution path for your lab.

Sample labs

In this section, we will be looking at different states of a home laboratory (from beginner to pro) that you could take inspiration from. When a piece of equipment is not described at a given level, it means that the piece is kept from the level before. Some pieces of equipment are not necessary before a given level of maturity (for example, the pro level doesn't have a new hot air station because it is kept from the amateur level).

Beginner

At this stage, the goal is to kickstart the activity as cheaply as possible, acquire knowledge, and check that you like it without burning too much money. Have a look at the following table:

Price: <500€.

Amateur

At this point, you like the activity but you are starting to be limited by your equipment. You have circumvented some limitation by doing hacks, you have rolled out your own code to drive peripherals for common protocols on your current MCU and bit-banged some, but your platform is starting to become slow, your scope is not fast enough or lacking digital trigger, and more. Here are some pieces of equipment you can buy to solve these problems:

Price: <2,000€

Pro

At this point you are doing it regularly, so you will pretty much know what you will need. Have a look at the following table:

Price: ~8,000€

Summary

In this chapter, we have seen the different tools that you will use and the different elements you will need to pay attention to when creating your laboratory.

A usually underestimated aspect of the lab is comfort—you will really spend a lot of time in there, so a good chair and a lot of natural light are quite important. I hope you will find all of these tips useful in the long run and that they will avoid you having to learn the hard way (like I did...I indeed spent money stupidly and burnt myself and shocked myself and hated my chair and... well pretty much did every possible mistake I speak about in this chapter...).

In the next chapter, you will learn how to approach a target system and harvest information about it.

Questions

  1. Why would you want two DMMs?
  2. What is a 3 dB bandwidth?
  3. Above which frequency will a breadboard parasitic capacitance interfere with the signals?
  4. Who produces the bus pirate?
  5. What is an oscilloscope?
  6. What is the gist of the Nyquist-Shannon signal sampling theorem?
  7. What is the main difference between active and passive oscilloscope probes?
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Key benefits

  • Explore various pentesting tools and techniques to secure your hardware infrastructure
  • Protect your hardware by finding potential entry points like glitches
  • Find the best practices for securely designing your products

Description

If you’re looking for hands-on introduction to pentesting that delivers, then Practical Hardware Pentesting is for you. This book will help you plan attacks, hack your embedded devices, and secure the hardware infrastructure. Throughout the book, you will see how a specific device works, explore the functional and security aspects, and learn how a system senses and communicates with the outside world. You’ll set up a lab from scratch and then gradually work towards an advanced hardware lab—but you’ll still be able to follow along with a basic setup. As you progress, you’ll get to grips with the global architecture of an embedded system and sniff on-board traffic, learn how to identify and formalize threats to the embedded system, and understand its relationship with its ecosystem. You’ll discover how to analyze your hardware and locate its possible system vulnerabilities before going on to explore firmware dumping, analysis, and exploitation. The reverse engineering chapter will get you thinking from an attacker point of view; you’ll understand how devices are attacked, how they are compromised, and how you can harden a device against the most common hardware attack vectors. By the end of this book, you will be well-versed with security best practices and understand how they can be implemented to secure your hardware.

Who is this book for?

If you’re a researcher or a security professional who wants a comprehensive introduction into hardware security assessment, then this book is for you. Electrical engineers who want to understand the vulnerabilities of their devices and design them with security in mind will also find this book useful. You won’t need any prior knowledge with hardware pentensting before you get started; everything you need is in the chapters.

What you will learn

  • Perform an embedded system test and identify security critical functionalities
  • Locate critical security components and buses and learn how to attack them Discover how to dump and modify stored information
  • Understand and exploit the relationship between the firmware and hardware
  • Identify and attack the security functions supported by the functional blocks of the device
  • Develop an attack lab to support advanced device analysis and attacks
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Table of Contents

19 Chapters
Section 1: Getting to Know the Hardware Chevron down icon Chevron up icon
Chapter 1: Setting Up Your Pentesting Lab and Ensuring Lab Safety Chevron down icon Chevron up icon
Chapter 2: Understanding Your Target Chevron down icon Chevron up icon
Chapter 3: Identifying the Components of Your Target Chevron down icon Chevron up icon
Chapter 4: Approaching and Planning the Test Chevron down icon Chevron up icon
Section 2: Attacking the Hardware Chevron down icon Chevron up icon
Chapter 5: Our Main Attack Platform Chevron down icon Chevron up icon
Chapter 6: Sniffing and Attacking the Most Common Protocols Chevron down icon Chevron up icon
Chapter 7: Extracting and Manipulating Onboard Storage Chevron down icon Chevron up icon
Chapter 8: Attacking Wi-Fi, Bluetooth, and BLE Chevron down icon Chevron up icon
Chapter 9: Software-Defined Radio Attacks Chevron down icon Chevron up icon
Section 3: Attacking the Software Chevron down icon Chevron up icon
Chapter 10: Accessing the Debug Interfaces Chevron down icon Chevron up icon
Chapter 11: Static Reverse Engineering and Analysis Chevron down icon Chevron up icon
Chapter 12: Dynamic Reverse Engineering Chevron down icon Chevron up icon
Chapter 13: Scoring and Reporting Your Vulnerabilities Chevron down icon Chevron up icon
Chapter 14: Wrapping It Up – Mitigations and Good Practices Chevron down icon Chevron up icon
Assessments Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8
(5 Ratings)
5 star 80%
4 star 20%
3 star 0%
2 star 0%
1 star 0%
Neeraj Apr 16, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Writing the review after goning through the book in detail and also done a technical review while the book was being written. With my experience in the hadware pentest focus area, I believe this book is unique and one of it's kind for pentesters, professionals and students who are intrested in learnign and advancing their skills in the area of hardware security. Most of the market leaders/OEMs/Asset Owners are now asking for hardware pentest for their embedded/IoT products and this book covers great length and breadth of any hardware device such as thier architecture, protocols used, attack surface, pentest tools and techniques to be used, etc. The author has worked hard and given very detailed information around setting up the hardware pentesting lab and how to choose right pentest tools and attack techniques for vulnerability exploitation. This title also covers variety of practical aspects and use cases of real time hardware pentesting such as UART/JTAG exploitation, BLE/SDR exploitation, Static and Dynamic Reverse Engineering, etc. Overall the book justifies it's title "practical" with tons of practical scenarios, labs and exercises and definently recommend to folks interested in learning/advancing their hadrware security skills.
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Ryan S. Jun 28, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Practical Hardware Pentesting is written very well for those getting started with hardware hacking. Jean-Georges Valle takes a good step by step approach to helping hackers get setup and experimenting with various aspects of hardware. Throughout the book are good suggestions for tools and approaches.
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Tiny Aug 29, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Normally, I’m a strictly software guy, I know how the hardware works but don’t spend all that much time on it. However, “Practical Hardware Pentesting” Packt, by Jean-Georges Valle is a great reference and introduction to this complicated area. If once the cover comes off, you are lost, this will rebuild your basic references, tell you where to find additional information, and guide you all the way through reengineering a design for your home lab. The first section deals with setup and practical tips, the second suggests networking and interface techniques to break the hardware, and the final section links that to other tools to finish the exploitation. The first section provides a valuable refresher in what the various parts of the hardware do, if you were a little behind, and then building an appropriate setup to dive into solutions. Valle suggests all the appropriate tools, buying at different price ranges for the amateur beginner, and professional, and then suggests the pros and cons for different brands of devices. As a former intelligence professional for the Air Force, the sections on planning for the target were as good as gospel. If you haven’t done a lot of pentesting, knowing the basics of target exploitation goes a long way towards achieving a successful pen test. Almost as entertaining is the choice to use a Furby for the penetration test example subject. The middle section also is filled with gold in conducting a pen test. Each type of approach for networking, as well as the tools are covered in exhaustive detail. The code segments to drive the hardware, the interaction of the machinery, and the expected results appear at every step. The section covers how to find the memory, how to extract the memory and then the challenges associated with converting it to a usable format to find vulnerabilities. I love the references back to Wireshark, which I have used extensively with multiple tasks. He rounds this out by building on common networking interfaces and then expanding to cover Software Defined Radio interfaces. Finally, the last section covers the software interactions to hardware as well as building an effective report for your customer. Building a report seems small, but if you can’t communicate where the vulnerabilities are, what they effect, and potential fixes than you are leaving your customer in the dark. The sections on static versus dynamic analysis are invaluable from a security perspective as well as pen testing for discovering how the vulnerabilities are being executed, and their interaction with the overall system. If there was one area that was lacking, it was some of the build process for breadboarding. There are multiple diagrams and suggestions included, and architectural diagrams but my own skills in this area are lacking which probably made it more difficult for me. If I had spent a little more time with wiring and soldering tools, I probably would have been fine. Still, a chapter on the various breadboard approaches would have been useful for me. Overall, a truly excellent work. The reference sections are solid, the pen testing approaches valuable, and the whole book exceptional. Valle also recommends cheap practice by going to local flea markets and buying technological devices to crack. One of those last wishes for me would have been taking a class much earlier in my career just based on this approach to break into various devices. I’d recommend this for anyone either doing current pen testing, or hoping to break into that areas.
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Daniel May 11, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The art of hardware hacking is about getting from hardware to software as quickly as possible. Unlike other aspects of computer security, such as software-based assessments, with hardware, you end up feeling overwhelmed with the sheer vastness of available components and implementations. This book takes the reader through setting up a lab that will not cost the earth and more importantly, introduces a methodology one can take to not be overwhelmed with the task at hand.Well recommended to anyone new to hardware hacking
Amazon Verified review Amazon
Cassadee Aug 30, 2021
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Practical Hardware Pentesting by Jean-Georges Valle provides a thorough introduction to understanding and hacking common electronic devices and the associated protocols that run on those devices. Its target audience is mainly security researchers who want to learn how to get started with hardware security assessments, electrical engineers who create electronic devices, and hardware hobbyists. The book is divided into three sections: Getting to Know the Hardware, Attacking the Hardware, and Attacking the Software. You’ll get a hands-on approach to hardware hacking as you’ll use specific hardware devices to perform the lab exercises, even for three of the chapters in the software section.Section 1 includes a good overview of all of the tools one needs to set up their own pen testing lab. *Spoiler Alert* A lab is estimated to cost anywhere between <500€ for a beginner lab to ~8,000€ for a professional lab. Fortunately, to perform most of the exercises in the book, you won’t need a dedicated lab.Section 1 also gives a basic overview of all of the components that make up an embedded system and how to identify and analyze those components. The author uses a Furby as an example for identifying and diagramming system components. Note, for those who are on a budget, the Furbies I found listed on eBay and Amazon cost over $100 each. Lastly, Section 1 discusses how to approach a hardware pentest; it reviews the various types of pentests, the goals of a hardware pentest, and one test methodology.Section 2 is the heart of the book that delivers what I would expect from a book about hardware pentesting. This section begins with an overview to the STM32 bluepill board, which will be used in several exercises throughout the book. It also gives a brief review of the C programming language before delving into discussions of several common hardware chips, including the protocols that run on those chips, and the various logical and physical layers within those chips. While I think these discussions are a good primer into understanding any of these chips, the author assumes that the reader already has some knowledge of the common pieces that make up these chips, such as how a chip’s clock works, or how signals work on these devices. Regardless, there are many detailed walkthroughs on how to connect and hack these devices. There are also very good supplemental materials provided on the book’s GitHub repo and YouTube page that help guide the reader through completing the exercises. Section 2 also demonstrates how to sniff and attack wireless protocols such as bluetooth, WiFi, and radio signals. For the enthusiastic reader, there are even links provided that instruct on how to build your own radio.Section 3 teaches the reader how to perform static and dynamic reverse engineering on some of the chips that were used in previous exercises in the book. It also contains a nice introduction to Ghidra, and has several examples for reversing binaries found on embedded systems. This section concludes with how to rate vulnerabilities you found during a pentest and how to discuss and report those vulnerabilities to a client.I only gave this book a four star review instead of five because of the multiple Furby examples, where a more current or “cheaper” children’s toy could have been used. Furthermore, the preface of the book states you only need a Linux OS, a bluepill board (STM32F103), Ghidra 9.2+, GCC 9+, and OpenOCD 9+. However, this is not true as to follow along with the exercises in Chapters 6 through 12, you’ll need several chips, boards, and other peripherals. I spent a bit over $100 just to complete the exercises in Chapter 6 alone. The book does not provide much guidance on where to find some of these components either (beyond “auction,” or “second-hand” sites). I understand that they don’t want to give free advertising or endorsements for non-affiliated sites, but a few of these pieces were not easy to find (as Google, eBay, and Amazon searches were not always helpful) without talking to someone who had prior knowledge of where to purchase the components.In conclusion, I enjoyed this book and learned a lot from it. The exercises were interesting and informative and the author presented the material in a straightforward manner with even a small bit of humor scattered within the book. All of the software required to complete the exercises in the book is open source and free, which is much appreciated. Practical Hardware Pentesting is a great introduction to hardware hacking and reverse engineering, and also serves as a wonderful reference to these topics.
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Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela