Summary
We have seen how to create interesting characters and give them a specific function in the game world, whether they are playable characters, NPCs, or enemies. You learned how to define a character through a system of numerical stats, abilities, or a control system. We have walked through a playable character design process and put together a pretty cool new Overwatch hero! We also took a closer look at what makes enemies interesting and villains memorable. Their motivations, backstory, and points of view on the game world.
Finally, we made some important considerations about the concept of diversity and how important it is, in our modern society, to keep that in mind as a part of our creative process. We're close to the end of the second part of this book, the content creation.
Next and final stop: User Interface and User Experience!