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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
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John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – manipulating the scene


When you've opened your project, you'll notice that there's only one object in your Hierarchy menu by default; the Main Camera object, which projects the game screen. Now perform the following steps:

  1. Select that camera by clicking on it in the Hierarchy menu once. While the camera is selected, you can see an outline of its view plane in the Scene window.

    Tip

    Think of the camera in Unity as a cameraman on a movie set. Everything he sees ends up on the screen, and if something is out of his view, it doesn't make it into the movie. As a developer, you can see everything in your Unity scene at all times, but when you publish your game, the player will only be able to see what the camera captures. Don't worry about this yet—we'll get into camera programming later.

    You'll also notice that while the camera is selected, there are three colored arrows pointing in different directions from the camera's origin. These arrows represent the three axes of position in...

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