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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
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Stephen Madsen
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Table of Contents (14) Chapters Close

Graphical User Interface

It is now time to turn our attention to the graphical user interface, or GUI. The GUI allows us to control other elements of the game, such as starting or stopping the game, or setting various options.

In this section, you will learn how to create buttons on the screen that can be clicked by the mouse. We'll keep it simple by adding a single button to pause the game. While we are at it, we will learn important lessons about game state.

Creating a button

A button is nothing more than a texture that is being displayed on the screen. However, we have to perform some special coding to detect whether or not the button is being clicked. We will add this functionality to the sprite class so that our buttons are being handled by the same class that handles other image in our game.

We will actually create two buttons: one to Pause and one to Resume. I have used a simple graphics program to create the following two buttons:

Creating a button

I have saved these buttons as, you guessed it, pause...

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