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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Building trust through up front communication

There are two forms of communication: passive communication, which is making people aware of what's going on and active communication, which means responding to events in a clear, proactive way. We made use of passive communication in the first section. Our online/offline indicator is always present, letting us know when we're online or offline. However, when people click save or the lists (re)load, there's no feedback from the app. We can do better.

The easiest way to address this is to add a spinner and/or message when people add a new list, collaborator, or item. As each of these actions involves a round-trip to Cloudant, a reasonably expensive and (comparatively speaking) slow event, we should let people know that this is happening and when it finishes successfully (or fails).

This is actually trivial to do using our existing framework. Simply add the following code to the .on('active') clause of the store.localDB...

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