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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Chapter 2. Building a To-do App

In Chapter 1, The Pain of Being Offline, we laid the foundation for why offline-first development is important. Now, let's build an app with this approach. The app that we'll be building is a to-do app that has been written using the Sencha Touch JavaScript framework. As Sencha Touch is just JavaScript under the hood, you can view it in any browser. Additionally, if you're a mobile developer, fear not. We'll use Cordova to deploy your app to an iOS device as well. The section on Cordova is entirely optional and works for Android as well, with minor modifications along the way.

Let's start by getting your development environment configured. For simplicity, I assume that you're running Mac OS X and Chrome. The instructions may differ slightly with different operating systems and browsers. I'll call out the differences as we go along.

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