What this book covers
Chapter 1, Setting the Stage – Introduction to QA for Modern Games, discusses the importance of QA and the main differences between games and software QA.
Chapter 2, All Engines Go – The Basics of Game QA, examines what we test in games and the main challenges of games QA.
Chapter 3, A Deeper Look – Types of Testing in Games, explores the different types of testing in games and how to execute them.
Chapter 4, Deeper Look – Testing on Various Gaming Platforms – Mobile, PC, and Console, delves into the specifics of QA on different gaming platforms.
Chapter 5, It Must Be Hardware: Testing Hardware in Modern Games QA, covers the importance of hardware and how to create optimal test sets.
Chapter 6, Friend or Foe – Test Cases, discusses how to write great test cases and their alternatives.
Chapter 7, It Works on My Machine: Bug Flow, explores how to set up efficient bug flow and statuses.
Chapter 8, I Thought I Fixed That: How to Write Efficient Bug Reports, examines in detail how to write great bug reports.
Chapter 9, It Works, but It Hasn’t Been Tested: Testing Approach, delves into agile methodology and its approach to testing.
Chapter 10, Eat, Sleep, Test, Repeat: Test Methodology, covers the most commonly used QA methodologies with practical examples.
Chapter 11, Are You on the Right Version? Live Ops and QA, examines the details of how QA works in live ops.
Chapter 12, Beyond Testing – Introduction to Test Management, explores in detail how to make a test plan and efficient testing estimation.
Chapter 13, There Are No BUGS without U – QA and the Game Team, gets you familiar with a career in QA and explores the future of QA.