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Modern Game Testing

You're reading from   Modern Game Testing Learn how to test games like a pro, optimize testing effort, and skyrocket your QA career

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781803244402
Length 232 pages
Edition 1st Edition
Concepts
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Authors (2):
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Kalle Kaivola Kalle Kaivola
Author Profile Icon Kalle Kaivola
Kalle Kaivola
Nikolina Finska Nikolina Finska
Author Profile Icon Nikolina Finska
Nikolina Finska
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Game Testing Foundation
2. Chapter 1: Setting the Stage – Introduction to QA for Modern Games FREE CHAPTER 3. Chapter 2: All Engines Go – The Basics of Game QA 4. Chapter 3: A Deeper Look – Types of Testing in Games 5. Chapter 4: Deeper Look – Testing on Various Gaming Platforms – Mobile, PC, and Console 6. Chapter 5: It Must Be Hardware: Testing Hardware in Modern Game QA 7. Part 2: Test Strategy and Execution
8. Chapter 6: Friend or Foe – Test Cases 9. Chapter 7: It Works on My Machine: Bug Flow 10. Chapter 8: I Thought I Fixed That: How to Write Efficient Bug Reports 11. Chapter 9: It Works, but It Hasn’t Been Tested: Testing Approach 12. Chapter 10: Eat, Sleep, Test, Repeat: Test Methodology 13. Part 3: Test Management and Beyond
14. Chapter 11: Are You on the Right Version? Live Ops and QA 15. Chapter 12: Beyond Testing – Introduction to Test Management 16. Chapter 13: There Are No BUGS Without U – QA and the Game Team 17. Index 18. Other Books You May Enjoy

How to test new features

We already covered briefly testing new code in Chapter 10, Eat, Sleep, Test, Repeat: Test Methodology.

Here, we will look at it exclusively from a live ops perspective. In live ops, we generally have four development tracks, as shown in Figure 11.3.

Figure 11.3 – The different types of game updates in live ops

Figure 11.3 – The different types of game updates in live ops

Testing new content

The first development track is about content production. Every successful game in live ops has regular content updates. This provides players with new levels or areas of a game to play. Content usually comes out in cadence, and players learn to expect it at regular intervals. By adding new content, we keep our most loyal players engaged, and the game feels fresh and fun to play. Mature development teams have very well-organized content pipelines that are planned a couple of months ahead. The QA team’s job here is to make sure that new content works as it should and can easily be integrated...

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