Conventions
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: All noncode files are held in a directory called Supporting Files
, where you'll want to put images, text files, and other stuff.
A block of code is set as follows:
while(!gameEnded) { HandleInput(); //Reads keyboard, mouse or any other //kind of input used by the player Update(); //Updates game logic and, based on info //gathered with the previous step Draw(); //Draws graphics on screen, //a process called Render. }
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Once Windows Phone Game (4.0) is selected, type a name for the project in the text box and click on OK."
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.