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Microsoft XNA 4.0 Game Development Cookbook

You're reading from   Microsoft XNA 4.0 Game Development Cookbook This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691987
Length 356 pages
Edition 1st Edition
Languages
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Author (1):
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Luke Drumm Luke Drumm
Author Profile Icon Luke Drumm
Luke Drumm
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Toc

Table of Contents (15) Chapters Close

Microsoft XNA 4.0 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
1. Preface
1. Applying Special Effects FREE CHAPTER 2. Building 2D and 3D Terrain 3. Procedural Modeling 4. Creating Water and Sky 5. Non-Player Characters 6. Playing with Animation 7. Creating Vehicles 8. Receiving Player Input 9. Networking

Constructing dialogue


Whether divulging small nuggets of information, engaging in trade, or just adding that little bit of texture, for gaming genres such as the role-playing game, the ability to converse with characters in the surrounding world is often at the heart of the storytelling process.

In this recipe, we're going to examine a technique for constructing dialogue trees loosely based on the Gang of Four command pattern.

Getting ready

An XNA-compatible font of your choice is all that's required for this recipe.

How to do it...

To create a dialogue engine:

  1. 1. Add a new SpriteFont to the solution named Dialogue.

  2. 2. Create an interface to define how to interact with an NPC during conversation:

    interface ChatSupplier
    {
    IEnumerable<ChatOptionDisplayable> ChatOptions
    { get; }
    void Select(ChatOptionDisplayable chatOption);
    }
    
  3. 3. Define the options that can be presented by an NPC in a conversation:

    interface ChatOptionDisplayable
    {
    float DisplayHeight { get; set; }
    string Text { get; ...
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