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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Creating the Attack state


In the Attack state, the enemy continually attacks the player as long as they're visible. After an attack, the enemy must recover before launching a new attack. The only exit condition for this state is losing sight of the player. When this happens, the enemy returns to the Chase state and, from there, they either go back to the attack state or into Idle, depending on whether the player has been found, as shown in the following code sample 7-10:

//This coroutine runs when object is in attack state
 public IEnumerator State_Attack()
 {
    //Set current state
    CurrentState = AI_ENEMY_STATE.ATTACK;
 
    //Set Chase State
    ThisAnimator.SetTrigger((int) AI_ENEMY_STATE.ATTACK);
     //Stop nav mesh agent movement
    ThisAgent.Stop();
 
    //Set up timer for attack interval
    float ElapsedTime = 0f;
 
    //Loop forever while in attack state
    while(CurrentState == AI_ENEMY_STATE.ATTACK)
    {
         //Update timer
         ElapsedTime += Time.deltaTime...
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