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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Infinite arguments


Though not technically a part of .NET or Mono, our exploration of both these libraries has touched several times on functions that accept seemingly an endless chain of arguments, such as the String.Format function. With String.Format, it's possible to plug in as many object arguments as you need for inclusion into a formatted string. In this section, I want to take a small (and very quick) diversion to show that you can code your own functions that accept and process limitless arguments; they're simple to create. Refer to the following code sample 6-20 for a function that can sum a potentially limitless array of integers:

01 public int Sum(params int[] Numbers)
02 {
03 int Answer = 0;
04 
05 for(int i=0; i<Numbers.Length; i++)
06         Answer += Numbers[i];
07 
08 return Answer;
09 }

The following are the comments for code sample 6-20:

  • Line 01: To accept a potentially infinite number of arguments, use the params keyword and declare the argument as an array type

  • Line...

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