Creating a WordList class
Now we must build a class to process the word list asset. This involves a class that can open and read the word list itself, select a word at random from the list, and compare two words for a match. The latter is needed to compare the typed word with the selected word from the dictionary. To start with, a new Singleton class
WordList.cs
should be created. The basic skeleton follows:
Note
For more information on Singleton objects, see Chapter 3, Player Controls - Movement. In addition, you can view the Unity online Wiki here: http://wiki.unity3d.com/index.php/Singleton.
using UnityEngine; using System.Collections; using System.Collections.Generic; //------------------------------------ public class WordList : MonoBehaviour { //------------------------------------ //Members for Singleton public static WordList ThisInstance { get { //Get or create singleton...