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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Developing the Chase state

The Chase state occurs when the NPC is following and moving toward the player. In Dead Keys, this happens whenever the scene camera moves into a trigger volume or area where zombies are waiting:

Chase state

The following is the Chase coroutine (for the Chase state). It contains some interesting features, detailed further in the comments section:

    //------------------------------------ 
public IEnumerator StateChase()
{
//Run chase animation
ThisAnimator.SetInteger("AnimState", (int) ActiveState);
//Set destination
ThisAgent.SetDestination (PlayerTransform.position);
//Wait until path is calculated
while (!ThisAgent.hasPath)
yield return null;
//While in chase state
while(ActiveState == AISTATE.CHASE)
{
if (ThisAgent.remainingDistance &lt...
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