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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

IMGUI overview

As I stated earlier, IMGUI gives programmers a quick way to build out UI that can assist them in their development. This is because IMGUI is built exclusively via code. It is not connected to GameObjects, and all objects are rendered via calls to an OnGUI() or OnInspectorGUI() method. The OnGUI() method is called every frame, similar to the Update() method.

If you want your IMGUI to appear within your scene, you write all your UI building code in an OnGUI() method within a MonoBehaviour inheriting script. Because IMGUI items are created via code, any UI you create with it on a MonoBehaviour script will not render until the game is run.

If you want your UI to appear in an Editor window, you will write all your UI building code in an OnGUI() method within an EditorWindow inheriting script. If you want your UI to appear in the Inspector, you write all your UI building code in an OnInspectorGUI() method within an Editor inheriting script.

All IMGUI items are created...

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