Summary
Animating UI elements is not significantly different from animating any other 2D object in Unity. Therefore, this chapter offered a brief overview of animation. This chapter also offered an example of the workflow for creating complex animations utilizing a State Machine and Animation Events. There’s a lot we can do with animations, and the examples in this chapter showed you many of the techniques you can use while animating UI. Hopefully, these examples will provide you with enough variation of technique that you can determine how to make your own animations in the future.
In the next chapter, we will discuss how to render particle effects in front of the UI.