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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Introducing UI Text and Image

It's kind of hard to make any UI examples without using text or images. So, before we cover examples of that discuss layout, let's first look at the basic properties of UI Text and UI Images. UI Text and UI Images are discussed more thoroughly in Chapter 6, Text, Images, and TextMesh Pro-Text.

When you create a new Text object using Create | UI | Text, you will see that it has a Text Component.

You can change the displayed text by changing the words in the New Text box. In Chapter 6, Text, Images, and TextMesh Pro-Text, we'll take a closer look at the individual properties of the Text component, but, for now, it should be fairly obvious what most of the properties do.

When you create a new Image object using Create | UI | Image, you will see that it has an Image component.

Remember that a Panel is essentially an Image, but with a...

You have been reading a chapter from
Mastering UI Development with Unity
Published in: Apr 2018
Publisher: Packt
ISBN-13: 9781787125520
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