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Mastering Swift 3

You're reading from   Mastering Swift 3 Build incredible apps for iOS and OS X

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466129
Length 392 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (18) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Availability and Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using Mix and Match 14. Concurrency and Parallelism in Swift 15. Swift Formatting and Style Guide 16. Swifts Core Libraries 17. Adopting Design Patterns in Swift

Inheritance


The concept of inheritance is a basic object-oriented development concept. Inheritance allows a class to be defined as having a certain set of characteristics and then other classes can be derived from that class. The derived class inherits all of the features of the class it is inheriting from (unless the derived class overrides those characteristics) and then usually adds additional characteristics of its own.

With inheritance, we can create what is known as a class hierarchy. In a class hierarchy, the class at the top of the hierarchy is known as the base class and the derived classes are known as subclasses. We are not limited to only creating subclasses from a base class; we can also create subclasses from other subclasses. The class that a subclass is derived from is known as the parent or superclass. In Swift, a class can have only one parent class. This is known as single inheritance.

Note

Inheritance is one of the fundamental differences that separate classes from structures...

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