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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift 2. Stepping into Virtual Reality FREE CHAPTER 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Creating a networked game


The first thing you'll need to facilitate your networked game is a NetworkManager component. This component handles most of the functionality associated with multiplayer settings and states, including connecting, disconnecting, hosting, joining, and spawning.

Create a new empty object in your lobby scene and name it NetworkManager. Add a NetworkManager component to it in Inspector:

Ensure that the first property, labeled Dont Destroy On Load, is checked. This property prevents the object that this component is attached to from being removed between scenes, so it will still be present in your game even if you switch to a completely different scene (that is, one of the maps). This will make it easier for us to enter a new scene and still have access to the NetworkManager component's information, and we can use it when the match is over to return to the original scene.

Notice the two fields labeled Offline Scene and Online Scene. The Offline Scene is the scene loaded...

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