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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Save and load game profiles

There are many different ways to implement the save/restore functionality in a game. There is a spectrum of options in the solution space, with one end of the spectrum for a minimalist approach for save/restore philosophy, specifically a simple name/value pair approach, with values for persisting a high score or the current level number. LibGDX supports this natively through the Preferences class in LibGDX that is modeled after preferences on Android. The other end of the save/restore functionality spectrum is a brute force approach where everything in-memory for the current game state is dumped to some binary format. This approach has severe drawbacks with save game sizes and also has a brittle state where one change in a class (patch update) can render previous saves useless. Our philosophy approach for the purpose of this book is one that adopts a little from both ends of the spectrum.

The primary class that will handle all of our serialization and deserialization...

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