Understanding Adobe Animate
Adobe Animate has a lengthy history that is full of growth, accolades, disappointments, crushing defeats, pivots, and at least one notable resurrection. To cover the entire history of this software would take a book in itself, so we'll only touch upon certain, relevant points here. It is important to know, however, that beginning a new project in Adobe Animate is now a unique experience that, without certain decisions by Adobe and obvious passion from the community of users, might not be possible today.
A Bit of History
Animate began its journey as a simple vector graphics drawing program called SmartSketch for use on stylus-based devices developed by a company called FutureWave. It soon gained such popularity that it was made available on both Windows and macOS with added motion capabilities and given the name FutureSplash Animator. The blossoming popularity of the World Wide Web at this time led to the software pivoting to target this young medium through the use of a browser-based runtime.
This was the beginnings of both the authoring software that we still use today and what eventually became the Flash Player browser runtime. The idea was that you could author your content using FutureSplash Animator and play back the content through the web browser using an installed extension, often referred to as a plugin. The capabilities of web browsers at the time were such that HTML was a simple markup language for sematic text declaration and hyperlinks. Technologies such as the current iterations of CSS and JavaScript didn't even exist yet; even image files were barely supported! If you wanted a rich media experience on the web, you had to rely on such browser plugins.
Macromedia acquired FutureWave (and FutureSplash Animator) in 1996 and rebranded the software as Flash – sort of a combination of the two names! They made huge investments in the authoring software and web browser plugin, renaming it to Flash Player. Macromedia was also responsible for the ActionScript programming language and the expansion of the Flash Platform across a number of areas, including web, server, and even small steps into mobile.
From FutureWave to Macromedia and now to Adobe, Animate has changed a lot over the years!
In 2005, Adobe Systems acquired Macromedia and all their properties (including Flash!) and have been holders of this technology ever since. Under Adobe, we've seen both great strides and seriously missed opportunities over the years.
On the one hand, the Flash Platform was greatly expanded upon under a number of proprietary and open source initiatives, ActionScript 3.0 was released, and MXML/Flex was made much more accessible to many developers. We even had Flash Platform technologies integrated into nearly every piece of creative software Adobe distributes directly within the workspace panels of software such as Photoshop and Illustrator. On the other hand, the push for Flash Player on mobile was so bungled that the platform could never recover from the fallout.
While Adobe did release a number of versions of Flash Player for Android and RIM/Blackberry devices, they were never able to get the runtime on Apple devices such as the iPhone and iPad. Adobe eventually gave up on Flash Player on mobile altogether and decided to refocus their efforts on the Adobe Integrated Runtime (AIR), which allowed iOS, Android, and desktop applications and games to be developed with Flash technologies, and Flash Player on desktop browsers with a renewed interest in 3D and gaming technologies in the form of Stage3D.
Adobe made huge efforts with Flash Player at one point, touting Stage3D, concurrency, and more options that appealed to game developers in order to create a blazing-fast experience for the user.
Important Note
If you'd like to learn more about mobile Flash Player and AIR for Android, have a look at the book Flash Development for Android Cookbook by Joseph Labrecque, also from Packt: https://www.packtpub.com/product/flash-development-for-android-cookbook/9781849691420.
During this time, Flash Professional, the authoring software, was neglected quite a bit. The focus on mobile and developers left creative software such as Flash Professional with fewer resources and, once Adobe lost the war for mobile, the association of Flash Player with Flash Professional was one that even they had trouble justifying. Many expected Adobe to abandon the software entirely, but while Adobe was focused on developers during these years, animators were actually using Flash Professional heavily to produce content for television, web, and film projects.
Tip
If you are curious about what television series make use of Adobe Animate, have a look at the following resource: https://en.wikipedia.org/wiki/List_of_Flash_animated_television_series.
In late 2015, following a year or two of a visible increase in both the creative feature set of the software and the inclusion of new target platforms such as HTML5 Canvas, Adobe announced that the next version of Flash Professional would be rebranded as Adobe Animate:
The name change was primarily a way to let the world know that the software was no longer bound to a single platform (Flash) and that creative motion was going to be a big focus moving forward. Since that time, Animate has only gotten better and continues to be used by creatives and developers alike to target multiple platforms without restriction:
Note
The year 2021 marks 25 years of Adobe Animate through all its various identities over the years, from FutureSplash Animator to Macromedia Flash and Adobe Flash Professional, all the way to the present with Adobe Animate. A well-deserved milestone!
Animate 2021 is the latest release and the major features that have shipped over the past year will be detailed within this chapter.
Familiar uses of Adobe Animate
With 25 years of history behind it, Adobe Animate has been used in all sorts of projects. In recent years, as the focus of the application has moved from a purely Flash-based experience to one that is much more platform-agnostic and increasingly expansive, the possibilities have expanded as well. This is a great time for new users to learn the software and for those who may have used older versions of the software to revisit it and see what is now possible.
Animation and motion design remain two of the biggest uses of the software. People all across the world are exposed to content created in Animate every day and likely do not even realize it! This content is hosted on the web, streamed through subscription services, and can be viewed on a wide assortment of television channels.
Of course, many digital advertisements across the web and mobile are also created with Animate. The software even has a number of presets that conform to such ad standards, making it easy to get going with this platform.
One of the things that makes Animate unique, however, is its dynamic and interactive capabilities. Non-interactive animated features such as Star Wars: Galaxy of Adventures and My Little Pony: Friendship is Magic are all great, but Animate can produce rich, interactive content as well.
Dumb Ways to Die and Angry Birds are two well-known examples of interactive content created with the software. Animate, and Flash before it, has a long history of games and interactive applications hosted on the web with Flash Player and HTML5 Canvas, but also on Android and iOS, as packaged natively for those platforms using AIR. In fact, YouTube got its start and saw such immense popularity thanks to Flash Player and what was made possible through these technologies.
Again, Animate is unique and powerful with its ability to combine both design and development capabilities seamlessly within the same environment.
In this section, we explored the history of Adobe Animate and gained an understanding of the many reasons it has changed identities over the decades. We also had a look at some common uses of the software. Coming up, we'll take a comprehensive look at the new features that were introduced between Animate 2020 and Animate 2021.