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L÷VE for Lua Game Programming

You're reading from   L÷VE for Lua Game Programming If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781782161608
Length 106 pages
Edition 1st Edition
Languages
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Author (1):
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AKINLAJA DAMILARE JOSHUA AKINLAJA DAMILARE JOSHUA
Author Profile Icon AKINLAJA DAMILARE JOSHUA
AKINLAJA DAMILARE JOSHUA
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Chapter 8. Packaging and Distributing Your Game

We've developed our game and are ready to distribute it. Traditionally, the contents of the root folder (make sure the main.lua file is in the root folder.) of the game should be zipped and renamed with a .love extension. With that, our game will play because LÖVE is already installed on our development computer. But when we distribute our game, we do not expect the users or gamers to already have LÖVE installed on their computers. For PC and Mac users, we'll have to distribute the game in .exe and .app formats respectively.

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