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L÷VE for Lua Game Programming

You're reading from   L÷VE for Lua Game Programming If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781782161608
Length 106 pages
Edition 1st Edition
Languages
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Author (1):
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AKINLAJA DAMILARE JOSHUA AKINLAJA DAMILARE JOSHUA
Author Profile Icon AKINLAJA DAMILARE JOSHUA
AKINLAJA DAMILARE JOSHUA
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Toc

Enemy collision configuration


What happens when the enemy character collides with something (a player or world). Here, we'll configure the enemy state (dead or alive) based on what it collides with.

function collideEnemyWithPlatform(dx,dy,v,obj)

  if obj == player then 
  --if the player lands on the top of the enemy character, kill enemy

    if (player.t + player.h < v.t + 8) then
      EnemyDie(v)

    else
    --else if the above condition is not met, kill player
      Die() 
    end
  end
end
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