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L÷VE for Lua Game Programming

You're reading from   L÷VE for Lua Game Programming If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781782161608
Length 106 pages
Edition 1st Edition
Languages
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Author (1):
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AKINLAJA DAMILARE JOSHUA AKINLAJA DAMILARE JOSHUA
Author Profile Icon AKINLAJA DAMILARE JOSHUA
AKINLAJA DAMILARE JOSHUA
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Toc

Loading the game level


Advanced Tiled Loader is an open source script (concept), and can be found on GitHub at https://github.com/Kadoba/Advanced-Tiled-Loader. Download it, decompress it, and put the Advanced-Tiled-Loader-master folder in the source directory of your game. Then create a maps directory and place your exported .tmx file (tile map file) and the tile sprite image (we want to assume you designed your game level from this directory, else your game might return some errors) in it. So the script to load our tile map is as follows:

--platformer with TILED


local loader = require ("Advanced-Tiled-Loader-master/Loader")

---the path to our .tmx files and sprites

loader.path = "maps/"

function love.load()

   love.graphics.setBackgroundColor(225, 153, 0)

-- load the level and bind the variable map

   map = loader.load("tilemap.tmx")
end

function love.draw()

   map:draw()

end

That's it. Now you can run your game and see; it's that simple. You should see your level design display...

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