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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Author (1):
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Toc

App packages


To submit your game to the store, you need to package it up in a format that makes it easy to upload, and easy for the store to distribute. This is done by compiling the application as an .appx file. But before that happens we need to ensure we have defined all of the required metadata, and fulfill the certification requirements, otherwise we'll be uploading a package only to fail soon after.

Part of this is done through the application manifest editor, which is accessible in Visual Studio by double-clicking on the Package.appxmanifest file in solution explorer.

This editor is where you specify the name that will be seen in the start menu, as well as the icons used by the application. To pass certification all icons have to be provided at 100 percent DPI, which is referred to as Scale 100 in the editor.

Icon/Image

Base resolution

Required

Standard

150 x 150 px

Yes

Wide

310 x 150 px

If Wide Tile Enabled

Small

30 x 30 px

Yes

Store

50 x 50 px

Yes

Badge

24 x 24 px...

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