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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Refactoring and keeping it DRY

The Don't Repeat Yourself (DRY) acronym is the software developer's conscience: it tells you when you're in danger of making a bad or questionable decision, and gives you a feeling of satisfaction after a job well done.

In practice, repeated code is part of programming life. Trying to avoid it by constantly thinking ahead will put up so many roadblocks in your project that it won't seem worthwhile carrying on. A more efficient—and sane—approach to dealing with repeating code is to quickly identify it when and where it occurs and then look for the best way to remove it. This task is called refactoring, and our GameBehavior class could use a little of its magic right now.

You may have noticed that we set the progress text and timescale in two separate places, but we could easily make ourselves a utility method to do this for us in a single place.

To refactor the existing code, you'll need to update GameBehavior...

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