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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – assigning variables in Unity

Let's change LearningCurve to show how to assign a GameObject component using drag and drop:

  1. Comment out the following line of code, where we used GameObject.Find() to retrieve and assign the Directional Light object to the directionLight variable:
             //directionLight = GameObject.Find("Directional Light");
  1. Select the Main Camera GameObject, drag Directional Light to the Direction Light field in the LearningCurve component, and click on Play:

The Directional Light GameObject is now assigned to the directionLight variable. No code was involved because Unity assigned the variable internally, with no change to the LearningCurve class.

It is important to understand a few things when deciding whether to assign variables using drag and drop or GameObject.Find(). First, the Find() method is marginally slower...

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