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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Methods drive actions

Similarly to variables, defining programming methods can be tediously long-winded or dangerously brief; here's another three-pronged approach to consider:

  • Conceptually, methods are how work gets done in an application. 
  • Technically, a method is a block of code containing executable statements that run when the method is called by name. Methods can take in arguments (also called parameters), which can be used inside the method's scope.
  • Practically, a method is a container for a set of instructions that run every time it's executed. These containers can also take in variables as inputs, which can only be referenced inside the method itself. 

Taken all together, methods are the bones of any program – they connect everything and almost everything is built off of their structure.

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Learning C# by Developing Games with Unity 2020 - Fifth Edition
Published in: Aug 2020
Publisher: Packt
ISBN-13: 9781800207806
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