When the new project finishes initializing, you'll see the glorious Unity Editor! I've marked the important tabs (or panels, if you prefer) in the following screenshot:
This is a lot to take in, so we'll look at each of these panels in more detail:
- The Toolbar panel is the topmost part of the Unity editor. From here, you can manipulate objects (far-left button group) and play and pause the game (center buttons). The rightmost button group contains Unity Services, layer masks, and layout scheme features, which we won't be using in this book.
- The Hierarchy window shows every item currently in the game scene. In the starter project, this is just the default camera and directional light, but when we create our prototype environment, this window will start to get filled in.
- The Game and Scene views are the most visual aspects of the editor. Think of the Scene view...