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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Thinking in 3D

Now that we have our first object in the scene, we can talk about 3D space—specifically, how an object's position, rotation, and scale behave in three dimensions. If you think back to high school geometry, a graph with an x and y coordinate system should be familiar. To put a point on the graph, you had to have an x value and a y value.

Unity supports both 2D and 3D game development, and if we were making a 2D game, we could leave our explanation there. However, when dealing with 3D space in the Unity Editor, we have an extra axis, called the z-axis. The z-axis maps depth, or perspective, giving our space and the objects in it their 3D quality.

This might be confusing at first, but Unity has some nice visual aids to help you get your head on straight. In the top-right of the Scene panel, you'll see a geometric-looking icon with the x, y, and z axes marked in red, green, and blue, respectively. All GameObjects in the scene will show their...

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