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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

How to create a 3D game

Creating 2D games is the best option for beginners and that is why we primarily focused on 2D games throughout the book, although almost everything that we have created for the 2D characters and platforms can be applied to 3D as well. But what makes 2D games more friendly to people just learning how to create games? Well, it is easier to find 2D images that we can use as game assets, and because with a simple knowledge of Photoshop, we are able to create our own assets or at least change the ones that we have found on the internet. On the other hand, to create 3D games, we need 3D models and we can also find some of them on the internet, but they need to be rigged if we want them to animate, and the animations need to be created on the 3D programs. Also, it is necessary to create the textures for the models, plus UV mapping the textures. All this takes...

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