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Learn WinUI 3

You're reading from   Learn WinUI 3 Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805120063
Length 386 pages
Edition 2nd Edition
Languages
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Author (1):
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Alvin Ashcraft Alvin Ashcraft
Author Profile Icon Alvin Ashcraft
Alvin Ashcraft
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Table of Contents (20) Chapters Close

Preface 1. Part 1:Introduction to WinUI and Windows Applications
2. Chapter 1: Introduction to WinUI FREE CHAPTER 3. Chapter 2: Configuring the Development Environment and Creating the Project 4. Chapter 3: MVVM for Maintainability and Testability 5. Chapter 4: Advanced MVVM Concepts 6. Chapter 5: Exploring WinUI Controls 7. Chapter 6: Leveraging Data and Services 8. Part 2:Extending WinUI and Modernizing Applications
9. Chapter 7: Fluent Design System for Windows Applications 10. Chapter 8: Adding Windows Notifications to WinUI Applications 11. Chapter 9: Enhancing Applications with Community Toolkits 12. Chapter 10: Accelerating App Development with Template Studio 13. Part 3:Build and Deploy on Windows and Beyond
14. Chapter 11: Debugging WinUI Applications with Visual Studio 15. Chapter 12: Hosting a Blazor Application in WinUI 16. Chapter 13: Take Your App Cross-Platform with Uno Platform 17. Chapter 14: Packaging and Deploying WinUI Applications 18. Index 19. Other Books You May Enjoy

Summary

We covered a lot of the history of Windows application development in this chapter. We learned about the origins of UWP and its roots in Windows 8 apps and learned of the benefits of XAML when building Windows UIs. We had a taste of what some simple WinUI app code and UIs look like. Finally, we examined the recent history of WinUI versions and how WinUI 3 is a complete replacement for the UWP UI libraries and a viable option for WPF developers going forward.

This will give you a good foundation of what’s to come as we start building an app with WinUI in the chapters ahead. In the next chapter, you will set up your development environment, learn about the app project that we will create throughout the book, and create your first WinUI 3 project. When we get to Chapter 3, MVVM for Maintainability and Testability, we will refactor the app to use the MVVM pattern. This will set us up with a solid, maintainable design as we later add to and extend the app throughout the...

You have been reading a chapter from
Learn WinUI 3 - Second Edition
Published in: Oct 2023
Publisher: Packt
ISBN-13: 9781805120063
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