Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Kivy Blueprints

You're reading from   Kivy Blueprints Build your very own app-store-ready, multi-touch games and applications with Kivy!

Arrow left icon
Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783987849
Length 282 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Toc

Chapter 2. Building a Paint App

In Chapter 1, Building a Clock App, we built an application from Kivy's standard components: layouts, text labels, and buttons. We were able to significantly customize the look of these components while retaining a very high level of abstraction—working with full-fledged widgets, as opposed to individual graphical primitives. This is convenient for certain types of applications but not always desirable, and as you will see shortly, the Kivy framework also provides tools to work with a lower level of abstraction: draw points and lines.

I believe that the best way to play with free-form graphics is by building a painting app. Our application, when complete, will be somewhat similar to the MS Paint application that comes bundled with the Windows OS.

Unlike Microsoft Paint, our Kivy Paint app will be fully cross-platform, including mobile devices running Android and iOS. Also, we will deliberately omit many features found in "real&quot...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image