Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Java Projects

You're reading from   Java Projects Learn the fundamentals of Java 11 programming by building industry grade practical projects

Arrow left icon
Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789131895
Length 524 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with Java 11 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Web App 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level 11. Other Books You May Enjoy

Summary

In this chapter, you learned about the structure of web programming. This was not possible without understanding the basics of TCP/IP networking, which is the protocol of the internet. The application level protocol over that is HTTP, currently in a very new version, 2.0, which is already supported by the servlet standard version 4.0. We created a version of the Mastermind game that, this time, can really be played using the browser, and we started it in a development environment using Jetty. We examined how to store the game state and implemented two versions. Finally, we learned the basics of logging and we looked at other technologies. At the same time, we also looked at the dependency injection implementation Guice from Google, and we studied how it works under the hood, and why and how to use it.

After this chapter, you will be able to start the development of a web...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime