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Java Projects

You're reading from   Java Projects Learn the fundamentals of Java 11 programming by building industry grade practical projects

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789131895
Length 524 pages
Edition 2nd Edition
Languages
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Java 11 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Web App 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level 11. Other Books You May Enjoy

Summary

In this chapter, you learned about the structure of web programming. This was not possible without understanding the basics of TCP/IP networking, which is the protocol of the internet. The application level protocol over that is HTTP, currently in a very new version, 2.0, which is already supported by the servlet standard version 4.0. We created a version of the Mastermind game that, this time, can really be played using the browser, and we started it in a development environment using Jetty. We examined how to store the game state and implemented two versions. Finally, we learned the basics of logging and we looked at other technologies. At the same time, we also looked at the dependency injection implementation Guice from Google, and we studied how it works under the hood, and why and how to use it.

After this chapter, you will be able to start the development of a web...

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