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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Shooting

Various types of weapons are an essential part of any action game. They must perfectly balance and run like clockwork, giving the player maximum pleasant experience. The story is not about dozens of variants of different guns or swords, but a couple of really good specimens because as usual, players are attached to very small arsenals, switching mostly between normal and heavier weapons in games. Habit is a second nature. A player will change something only if he is convinced that the new item is as good as the previous one, or even better, for example, if it is more powerful or operates faster.

Astronaut is Gone is designed only with two major weapons in mind: a laser gun and a gravity manipulator. According to the plot, both of them are parts of engineering equipment. Each AMU has these weapons on board. By default, they are needed for various repairing procedures outside the spaceship, but because of events in the game, the main characters should use them for other goals.

The...

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