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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Prototyping your puzzle


Puzzle development should be started with the most obvious and easy-to-develop game mechanics, I'm talking about a simple match-three game with a passive array. Let's call it Static. The artwork will feature the flat look that is currently in fashion; instead of complicated images, simple color squares are used as main tiles. They look stylish (as you can see in the following screenshot) and they facilitate the debugging process:

Tiles cover all of the screen with the exception of the very top part, where a status bar is situated, displaying the Menu and Undo buttons and the scoring values. The width of the tile is 40 points, so there are eight items in a row and eleven in a column; the dimensions of the array are 8 x 11 elements for the iPhone 4 and about 8 x 13 for the iPhone 5 (for the iPad, the dimensions can be changed). Also worth noting is that these dimensions should be adjustable and depend on the difficulty level of the game. Easy mode may utilize smaller...

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