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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Tile shooter


There seemed no escaping the idea that the Inserting mode can be combined with some principles inherent to arcade games. In other words, that it can take some elements from fixed shooters , such as the delicious classic Space Invaders. The color tiles on the screen become enemies. A player should destroy them by shooting from an improvised gun fixed at the middle of the screen. Let's call this mode Shooter . At the beginning of the game, there are only a few rows of elements at the game board; New ones appear by degrees and move down slowly; once a row reaches the bottom of the screen, the game ends. Each game level has a specified number of "enemy rows", and by defeating a big part of them, the player wins.

The following is a screenshot from the Tile shooter game:

The player has to aim properly (he simply taps a target) and hit the correct tiles so that they disappear from the array and rows of elements aren't allowed to overrun the screen. Elementary physics of shots should...

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