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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Planning your digital board game


Perhaps you might want to create your own version of one of the classic board or card games. They look so attractive. But I want to warn you about the possible pitfalls (not the pitfalls on game cards or boards) but the real-world difficulties you can encounter. First of all, many classic games are not so easy to code; it is not hard to create logic for moving game pieces on a board, but it is much more complex to develop a smart AI for the computer opponent.

It should have very talented prevision to play with a human well, calculating possible future moves in advance. Sometimes, it is quite impossible or is extremely hard. For example, Go, on the face of it, is a pretty plain game with simple rules, while in actual fact, it poses the biggest challenge to programmers to create a proper AI.

Another important aspect is "a place in the sun", there are dozens of good realizations of classic board games on the App store, and can offer you something new. For example...

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