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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Ergonomic aspects


To design a product that is comfortable to use, some general guidelines should be followed. They are not complicated and in most cases, they are very obvious and familiar; they can be easily formulated by your own gaming experience. You may recall any solutions you liked from other projects (and not necessarily game products). Additionally, some reverse thinking is required; situations when you felt uncomfortable using a mobile application should be noticed to try avoiding them in your own project. Good ergonomics is pretty transparent and natural for its users. It is pretty inconspicuous and hard to remember actual details about problems rather than overall pleasant experiences. That is why it would be efficient to learn from bad examples by trying to solve ergonomic problems.

Simple rules

Even if you planned a complex gameplay with a lot of shades, always try to start with simple rules. The first levels are the training ones. People usually dislike tutorials, because such...

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