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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Summary

A story in a video game can be on different scales; if the product is simple, it features a small-scale plot, while more complex games may have huge screenplays that might even be the envy of Hollywood. But irrespective of its size, the plot should be solid and well thought out, a narrative should create a connection between the game world and the audience. The game is not just a calculator; it is about experience.

Graphics is part of the narrative as well. First of all, there should a visual idea that unites all fragments of the screen. Assets can be simple and not realistic but must have some structural rules. This makes a picture alive and interesting to follow. When working with graphics, there is a need to operate various types of textures collected into sheets with some resource. There can be some issues with alpha channel, compression quality, or memory management, but they can be prevented or resolved by proper planning. Any game needs some promotion to become popular. At a basic level, this means the presence of an attractive and demonstrative application icon, a catchy name, trailers, and a social media account.

Usability issues are important not only for traditional office software, but games as well. In the next chapter, you will learn how to plan a game comfortable for players. Especially if you care about players with special needs.

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iPhone Game Blueprints
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781849690263
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