Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Events
Videos
Audiobooks
Packt Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
iOS Game Development By Example
iOS Game Development By Example

iOS Game Development By Example: Learn how to develop an ace game for your iOS device, using Sprite Kit

eBook
€27.89 €30.99
Paperback
€38.99
Subscription
Free Trial
Renews at €18.99p/m

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Table of content icon View table of contents Preview book icon Preview Book

iOS Game Development By Example

Left arrow icon Right arrow icon

Key benefits

  • Learn about the Sprite Kit engine and create games on the iOS platform from the ground up
  • Acquaint your Sprite Kit knowledge with Swift programming and turn your 2D game conceptualization into reality in no time
  • An abridged and focused guide to develop an exhaustive mobile game

Description

Game development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor. Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue. Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine. Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development. By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform. Style and approach An easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.

Who is this book for?

This book is for beginners who want to start their game development odyssey in the iOS platform. If you are an intermediate or proficient game developer hailing from a different development platform, this book will be a perfect gateway to the Sprite Kit engine. The reader does not need to have any knowledge of Sprite Kit and building games on the iOS platform.

What you will learn

  • Learn about the Sprite Kit game engine and create indie games in no time
  • Set sail on the quest of game development career by successfully creating a runner game
  • Know more about the IDE provided by Apple for game development - Xcode
  • Get an overview of Apple's latest programming language, Swift
  • Discover the functionalities of scenes and nodes in a game
  • Explore how physics bodies work and how to add this feature into your game
  • Grasp knowledge of particle effect and shaders
  • Add a scoring system into your game to visualize high scores

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Aug 27, 2015
Length: 220 pages
Edition : 1st
Language : English
ISBN-13 : 9781785283239
Vendor :
Apple
Languages :
Tools :

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Product Details

Publication date : Aug 27, 2015
Length: 220 pages
Edition : 1st
Language : English
ISBN-13 : 9781785283239
Vendor :
Apple
Languages :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
€18.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
€189.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts
€264.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total 113.97
iOS Game Development By Example
€38.99
iOS 9 Game development Essentials
€30.99
iOS Game Programming Cookbook
€43.99
Total 113.97 Stars icon

Table of Contents

11 Chapters
1. An Introduction to Sprite Kit Chevron down icon Chevron up icon
2. Scenes in Sprite Kit Chevron down icon Chevron up icon
3. Sprites Chevron down icon Chevron up icon
4. Nodes in Sprite Kit Chevron down icon Chevron up icon
5. Physics in Sprite Kit Chevron down icon Chevron up icon
6. Animating Sprites, Controls, and SceneKit Chevron down icon Chevron up icon
7. Particle Effects and Shaders Chevron down icon Chevron up icon
8. Handling Multiple Scenes and Levels Chevron down icon Chevron up icon
9. Performance Enhancement and Extras Chevron down icon Chevron up icon
10. Revisiting Our Game and More on iOS 9 Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
(11 Ratings)
5 star 81.8%
4 star 0%
3 star 0%
2 star 0%
1 star 18.2%
Filter icon Filter
Top Reviews

Filter reviews by




syeda tauseef Sep 07, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
the book gives a very clear description of the topic and is very easy to understand
Amazon Verified review Amazon
Anil V. Sep 07, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Very helpful, and good intro into a very complicated programming environment. Must Book for all looking to dive into Sprite Kit Game engine Development.Looking Forward for more awesome Books from the author 😊
Amazon Verified review Amazon
E. Murillo Sep 25, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Must say the book helped me gain a deeper understanding of iOS game development. I like a lot that many explanations are included because not only the core subject at hand gets covered, but also the wider range of concepts and classifications that will become handy down the road.Wording is completely clear for newcomers. No assumptions are made on readers being computer theorists or object oriented purists. In fact from this book, not only I improved my Swift coding, but also my overall understanding of object oriented coding. This book is a must for anyone getting into practical swift gaming development.
Amazon Verified review Amazon
Avan Sep 13, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I bought this book yesterday and I'm amazed to know that it smartly covers the iOS 9 aspects of Sprite Kit. You cannot find any material for iOS 9 but this book also introduces iOS 9 which helps the reader to make sure about the other versions and also make sure what are new stuff introduced by apple for iOS 9. As of now I have only read the first 6 chapters of the book and so far the code and the explanation is spot on. I could have deducted half star for the late intro of iOS 9 but when I flipped the pages and read about the intro the book had given, it gave me a breeze that the author has smartly taken care of the same. I have recommended the book to all the people around me and will make sure to suggest everyone around. The best thing about the book is that we are making a single game alongside instead of making multiple small games. Making multiple games confuses the reader a lot but this book has taken care of avoiding that issue by just creating a single game in the book. Too good of thought. Don't be worry about iOS 9 compatibility of this book. It covers iOS 9 well :)
Amazon Verified review Amazon
Philipp Gurevich Sep 02, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Few days before the release I was provided with reviewer copy by Packt Publishing. I thoroughly enjoyed reading this book, because of its concise manner of guiding through SpriteKit’s components, and diligently revealing their dependencies and interactions with structured approach. The book’s clear and uncluttered presentation helped me to develop strong mental map of Sprite Kit’s internal hierarchy. Coming from OpenGL background, book helped me understand the peculiarities of Sprite-based rendering. The book is invaluable tool for quick familiarization with SpriteKit, Swift and Xcode’s GUI. The book uncovers the framework by creating the example game, but instead of simple “repeat this” instructions, every major concept gets succinct introduction and frequent infographics.If you need a guide to break into SpriteKit, and develop a solid understanding of SpriteKit framework and Swift, this book fulfills these tasks gracefully.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

How do I buy and download an eBook? Chevron down icon Chevron up icon

Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.

If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.

Please Note: Packt eBooks are non-returnable and non-refundable.

Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:

  • You may make copies of your eBook for your own use onto any machine
  • You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website? Chevron down icon Chevron up icon

If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:

  1. Register on our website using your email address and the password.
  2. Search for the title by name or ISBN using the search option.
  3. Select the title you want to purchase.
  4. Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title. 
  5. Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook? Chevron down icon Chevron up icon
  • If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
  • To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
  • To view your account details or to download a new copy of the book go to www.packtpub.com/account
  • To contact us directly if a problem is not resolved, use www.packtpub.com/contact-us
What eBook formats do Packt support? Chevron down icon Chevron up icon

Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Chevron down icon Chevron up icon
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Chevron down icon Chevron up icon

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.

Modal Close icon
Modal Close icon