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iOS 18 Programming for Beginners

You're reading from   iOS 18 Programming for Beginners Learn iOS development with Swift 6, Xcode 16, and iOS 18 - your path to App Store success

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Product type Paperback
Published in Dec 2024
Publisher Packt
ISBN-13 9781836204893
Length 584 pages
Edition 9th Edition
Languages
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Toc

Table of Contents (34) Chapters Close

Preface 1. Part 1: Swift FREE CHAPTER
2. Exploring Xcode 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Part 2: Design
12. Setting Up the User Interface 13. Building Your User Interface 14. Finishing Up Your User Interface 15. Modifying App Screens 16. Part 3: Code
17. Getting Started with MVC and Table Views 18. Getting Data into Table Views 19. Passing Data between View Controllers 20. Getting Started with Core Location and MapKit 21. Getting Started with JSON Files 22. Getting Started with Custom Views 23. Getting Started with the Camera and Photo Library 24. Getting Started with Search 25. Getting Started with Collection Views 26. Part 4: Features
27. Getting Started with SwiftData 28. Getting Started with SwiftUI 29. Getting Started with Swift Testing 30. Getting Started with Apple Intelligence 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy
33. Index

Design

Welcome to Part 2 of this book. At this point, you’re familiar with the Xcode user interface, and you have a solid foundation of using Swift. In this part, you’ll start creating the user interface of a journal app, named JRNL. You will use Interface Builder to build the screens that your app will use, add elements such as buttons, labels, and fields to them, and connect them together using segues. As you will see, you can do this with a minimum of coding.

This part comprises the following chapters:

  • Chapter 10, Setting Up the User Interface
  • Chapter 11, Building Your User Interface
  • Chapter 12, Finishing Up Your User Interface
  • Chapter 13, Modifying App Screens

By the end of this part, you’ll be able to navigate the various screens of your app in the iOS Simulator, and you will know how to prototype the user interface of your own apps. Let’s get started!

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