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Hands-On GUI Application Development in Go

You're reading from   Hands-On GUI Application Development in Go Build responsive, cross-platform, graphical applications with the Go programming language

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789138412
Length 450 pages
Edition 1st Edition
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Graphical User Interface Development FREE CHAPTER
2. The Benefits of Native Graphical Applications 3. Graphical User Interface Challenges 4. Go to the Rescue! 5. Section 2: Toolkits Using Existing Widgets
6. Walk - Building Graphical Windows Applications 7. andlabs UI - Cross-platform Native UIs 8. Go-GTK - Multiple Platforms with GTK 9. Go-Qt - Multiple Platforms with Qt 10. Section 3: Modern Graphical Toolkits
11. Shiny - Experimental Go GUI API 12. nk - Nuklear for Go 13. Fyne - Material Design-Based GUI 14. Section 4: Growing and Distributing Your Application
15. Navigation and Multiple Windows 16. Concurrency, Networking, and Cloud Services 17. Best Practices in Go GUI Development 18. Distributing Your Application 19. Installation Details 20. Cross Compiler Setup 21. Comparison of GUI Toolkits
22. Connecting GoMail to a Real Email Server 23. Other Books You May Enjoy

Who this book is for

This book is written for Go developers who are interested in building native graphical applications for desktop computers and beyond. Some knowledge of building Go applications (command line based or web apps) is assumed, but not essential. The first section of this book looks at the history of the GUI, its importance to the evolution of modern personal computers, and how it can pose additional challenges to software developers.

Developers of GUI applications that are interested in trying Go may also find this book useful. Section 2Toolkits Using Existing Widgets and Section 3Modern Graphical Toolkits, explore the various frameworks available to the Go language and demonstrate how applications can be rapidly developed from basic principles.

Additionally, an experienced Go developer may find the final section useful. The chapters of section 4, Growing and Distributing Your Application covers how to design and build complex graphical interfaces that fit user expectations. It looks at the different approaches possible to support multiple operating system standards and how to integrate the GUI well with network resources and cloud services. The final chapters cover best practices in GUI applications with Go, and look at how to package and distribute your software through the various distribution channels available.

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