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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Physics

Besides the visual and sound effects, we also want to interact physically with our environment. This is the reason why we are going to learn how to use the interactables object, which can be dynamically moved around the map.

2D Game Kit

We are now going to add a pushable box to our level, which can be used for the following purposes:

  • As a floating platform:
  • To maintain the pressure on a pressure pad:
  • As pushable boxes for puzzles:
  • As an environmental weapon that can be used against enemies:

In order to do this, we have to head to 2DAssets | Prefabs | Interactables and add the pushable box. This box has the Pushable (Script), which will allows us to move the box from one place to another.

It will also automatically...

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