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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
Languages
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

3D Game Kit

Continuing with our 3D game development experience, it is time for us to learn about one of the most important topics—the player object. We will analyze our character and how it works, going deeper into its components and learning what its behaviors are. By doing this, we will learn how to change some of these settings to achieve different gameplay. Please select Ellen's GameObject, so we can see its components in the Inspector.

We will focus on the following components:

  • Character Controller
  • Damageable
  • Player Input
  • Player Controller
  • Target Distributor

Character Controller

The Character Controller is in charge of calculating and controlling the basic movements of the character:

This Character Controller...

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